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利用C++寫一個俄羅斯方塊游戲

發布時間:2020-11-04 18:02:18 來源:億速云 閱讀:184 作者:Leah 欄目:開發技術

這篇文章將為大家詳細講解有關利用C++寫一個俄羅斯方塊游戲,文章內容質量較高,因此小編分享給大家做個參考,希望大家閱讀完這篇文章后對相關知識有一定的了解。

思路:

1.打印出游戲地圖,也就是設計游戲地圖類game_interdace,包括設計游戲開始界面的函數,游戲地圖界面的函數,游戲結束界面的函數,以及設計一些輔助函數如(設置光標為目標點,改變顏色,隱藏光標)來完成上述設計。

2.設計方塊圖形類,包括生成圖形,清理圖形,圖形移動,圖形停止的處理,圖形的消失(實質是得分)等。

#include <iostream>
#include<conio.h>
#include<windows.h>
#include<time.h>
#include<string>


class game_interdace
{

public:
 friend class Graphic;
 game_interdace();
 
 void start_interface();//游戲開始界面

 void HideCursor(); //隱藏光標

 int color(int c);//改變顏色

 void gotoxy(int x, int y);//設置光標為目標點

 void gotoprintf(int x, int y);//在目標點打印■

 void gotoclear(int x, int y);//消除目標點■

 void map(); //游戲地圖界面

 bool end_map(); //游戲結束界面

private:
 int grade;
 static int game_lv;

};
int game_interdace::game_lv{};
game_interdace::game_interdace() :grade{ }
{

}//注意這里的花括號

class Graphic
{
public:
 class game_interdace interdace;
 Graphic();
 int location_x;//用于判斷和控制圖形位置(x坐標)
 int location_y;//用于判斷和控制圖形位置(y坐標)
 int graph_id; //圖形id
 int next_graph_id{};//下一圖形id
 int random(); //生成隨機數
 void produce_graph(int location_x, int location_y,int id );//生成圖形
 void clear_graph(int location_x, int location_y,int id);//清理圖形
 void graph_moving();//圖形移動
 bool graph_no_moving(int location_x, int location_y,int id);//圖形不能超界和不能變形處理
 int graph_change(int id); //按‘w'鍵時,圖形的改變
 void graph_stop(); //圖形停止的處理
 void graph_disppear(int location_x, int location_y); //圖形的消失(實質是得分)
 bool game_end(); //游戲結束的判定
private:
 const int graph[15][8];//記錄每個每個圖形的各點坐標
 int graph_active_pos[32][26]{};//方塊活動地圖的各坐標點的狀態
 const int graph_with[15];//記錄每個每個圖形的寬度
 int stop_tgraph_top;// 記錄所有已經下落的方塊中的最高點
 
};
Graphic::Graphic():

 graph
{
 //兩個值一組分別代表x,y 坐標就比如方形圖形數據可以這么來看(0,0),(2,0),(0,2),(2,2)
 //由于每個方塊由"■"的寬度為兩個字符,所以x坐標成雙增長

 {0,0,2,0,0,1,2,1 }, //方形
 {2,0,4,0,0,1,2,1},{0,0,0,1,2,1,2,2},// |_
   // |形
 {0,0,2,0,2,1,4,1},{2,0,0,1,2,1,0,2},//

 {0,0,2,0,4,0,6,0},{0,0,0,1,0,2,0,3},//條形

 {2,0,0,1,2,1,4,1},{0,0,0,1,2,1,0,2},{0,0,2,0,4,0,2,1},{2,0,0,1,2,1,2,2} ,//T形

 {0,0,2,0,0,1,0,2},{0,0,0,1,2,1,4,1},{0,0,2,0,2,1,2,2} ,{0,0,2,0,4,0,0,1},
}, //L形
graph_with{ 2,3,2,3,2,4,1,3,2,3,2,2,3,2,3 },
location_x{ 14 },
location_y{ 1 },
graph_id{ 5 },
stop_tgraph_top{ 26 }
{

}


int main()
{
 bool aganst{ false };
 do
 {
 game_interdace interdace;
 interdace.HideCursor();
 interdace.start_interface();
 interdace.map();
 Graphic graph;
 graph.graph_moving();
 
 if (interdace.end_map())
 {
 aganst = true;
 system("cls");
 
 }
 } while (aganst);
 
 
}


void game_interdace::start_interface()//游戲開始界面
{
 color(2);
 gotoxy(30, 2);
 std::cout<<"      游戲說明      ";
 color(3);
 gotoxy(30, 5);
 std::cout << "  請在英文輸入法中輸入wsad控制方塊  ";
 color(4);
 gotoxy(30, 9);
 std::cout << "      'w'為變形   \n";
 gotoxy(30, 10);
 
 std::cout << "     's'為快速下落    \n";
 gotoxy(30, 11);
 std::cout << "  'a'為左移    ";
 gotoxy(30, 12);
 std::cout << "  'd'為右移    ";
 gotoxy(30, 14);
 
 color(5);
 std::cout << "      游戲等級      ";
 gotoxy(30, 16);
 color(5);
 std::cout << "=====================================================";
 color(3);
 gotoxy(30, 18);
 std::cout << "   游戲等級:(1)簡單--(2)(困難)--(3)地獄";
 gotoxy(30, 20);
 color(5);
 std::cout << "=====================================================";
 gotoxy(30, 22);
 color(7);
 std::cout << "   等級越高,方塊下落的速度越快,加油吧!   ";
 gotoxy(30, 24);
 color(9);
 std::cout << "     請輸入游戲等級(1-3):   ";
 gotoxy(70, 24);
 std::cin >> game_lv;

 system("cls");
 color(7);
}


void game_interdace::HideCursor()
{
 CONSOLE_CURSOR_INFO cursor;
 cursor.bVisible = FALSE; 
 cursor.dwSize = sizeof(4); 

 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
 SetConsoleCursorInfo(handle, &cursor);

}

int game_interdace::color(int c)
{
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
 return 0;
}
void game_interdace::gotoxy(int x, int y)
{
 COORD pos; 
 pos.X = x;
 pos.Y = y; 
 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

void game_interdace::gotoprintf(int x, int y)
{
 gotoxy(x, y);
 printf("■");
}

void game_interdace::gotoclear(int x, int y)
{
 gotoxy(x, y);
 printf(" ");//"■"為兩個字符,所以要覆蓋兩個字符 
}

void game_interdace::map()
{
 int x, y;//邊框打印 
 for (x = 0; x < 47; x +=2)//從第0列開始到第52列,兩個字符一個"■",一共27個”■“
 {
 gotoprintf(x, 0);
 gotoprintf(x, 26);
 }
 for (y = 0; y < 27; y++)//從第0行開始到第26行
 {
 gotoprintf(0, y);
 gotoprintf(32, y);
 gotoprintf(46, y);
 }//x兩格為一個前進坐標單位,y一格為一個前進單位 
}
bool game_interdace::end_map()
{
 char isno{};
 system("cls");
 gotoprintf(14, 6);
 std::cout << "游戲結束\n";
 std::cout << "   輸入【y】鍵繼續游戲\n";
 std::cout << "   輸入【n】鍵結束游戲\n";
 gotoxy(17, 10);
 std::cin >> isno;
 if (isno =='y')
 {
 return true;
 }
 else
 {
 return false;
 } 
}

int Graphic::random()
{
 
 srand((int)time(NULL));
 int number = rand()%15;
 return number;

}
void Graphic::produce_graph(int location_x, int location_y,int id)
{
 int X, Y;
 for (int i = 0; i < 4; i++)
 {
 X = location_x + graph[id][i * 2];
 Y = location_y + graph[id][i * 2 + 1];
 interdace.gotoprintf(X, Y);
 }
}
void Graphic::clear_graph(int location_x, int location_y,int id)
{
 int X, Y;
 interdace.color(random()%15+1); //使下落過程中顏色隨機變化(有黑色的)
 for (int i = 0; i < 4; i++)
 {
 X = location_x + graph[id][i * 2];
 Y = location_y + graph[id][i * 2 + 1];
 interdace.gotoclear(X, Y );
 }
}

void Graphic::graph_moving()//按鍵后,如果符號要求就消除舊圖形,打印新圖形
{
 int sign{}, sleep{ 400 };
 
 graph_id = random();
 next_graph_id = random();

 produce_graph(36, 3, next_graph_id);
 
 while (true)
 {
 sign = 0;
 interdace.gotoxy(35, 9);
 std::cout << "游戲分數:";
 interdace.gotoxy(39, 11);
 std::cout << interdace.grade * 10;
 if (_kbhit())
 {
 sign = _getch();
 }
 clear_graph(location_x, location_y, graph_id);
 switch (sign)
 {
 case 119:   //如果按下'w'鍵, 
 location_y += 1;
 if (graph_no_moving(location_x, location_y, graph_change(graph_id)))
 {
 location_y -= 1; 
 break;
 }
 graph_id = graph_change(graph_id);
 break;
 case 115:   //如果按下s'鍵 
 sleep = 50; 
 location_y += 1; 
 break;
 case 97:   //如果按下a'鍵 

 location_x -= 2;
 location_y += 1;
 if (graph_no_moving(location_x, location_y, graph_id) )
 {
 location_x += 2;
 location_y -= 1;
 }
 break;
 case 100:   //如果按下'd'鍵 
 
 location_x += 2;
 location_y += 1;
 if (graph_no_moving(location_x, location_y, graph_id) )
 {
 location_x -= 2;
 location_y -= 1;
 }
 break;
 default:
 location_y += 1;
 break;
 }
 produce_graph(location_x, location_y, graph_id); //按鍵結束后,打印新圖形 
 Sleep(sleep); 
 sleep = (4- interdace.game_lv)*100;
 
 
 graph_stop();//如果符合停止要求就停止

 if (game_end())
 { 
 break;
 } 
 }
 }

bool Graphic::graph_no_moving(int location_x, int location_y,int id)
{
 
 for (int i = 0; i < 4; i++)
 {
 int X, Y;
 X = location_x + graph[id][i * 2];
 Y = location_y + graph[id][i * 2 + 1]; 
 if (location_x < 2 || graph_active_pos[X][Y] == 1 || location_x+ (graph_with[id]-1)*2 >30)
 {
 return true;
 } 
 else return false;
 
 }
 return 0;//防止出現該路徑沒有返回值
}

int Graphic::graph_change(int id)
{
 switch (id)
 {
 case 0: id = 0; break; //方形

 case 1: id = 2; break;//|_
 case 2: id = 1; break;// |

 case 3: id = 4; break;//
 case 4: id = 3; break;

 case 5: id = 6; break;//條形
 case 6: id = 5; break;

 case 7: id = 8; break;//T形
 case 8: id = 9; break;
 case 9: id = 10; break;
 case 10: id = 7; break;

 case 11: id = 12; break;//L形
 case 12: id = 13; break;
 case 13: id = 14; break;
 case 14: id = 11; break;

 default:
 break;
 }
 return id;
}
void Graphic::graph_stop()
{
 int X{}, Y{};
 for (int i = 0; i < 4; i++)
 {
 
 X = location_x + graph[graph_id][i * 2];
 Y = location_y + graph[graph_id][i * 2 + 1]; 
 if (graph_active_pos[X][Y+1] == 1||Y>=25)
 { 
 for (int i = 0; i < 4; i++)
 {
 X = location_x + graph[graph_id][i * 2];
 Y = location_y + graph[graph_id][i * 2 + 1];
 graph_active_pos[X][Y] = 1;
 
 }
 
 if (stop_tgraph_top >location_y)
 {
 stop_tgraph_top = location_y;
 }
  
 graph_disppear(location_y, Y);

 location_x = 14;//初始化初始坐標
 location_y = 1;

 clear_graph(36, 3, next_graph_id);//清除圖形預覽
 graph_id = next_graph_id;

 next_graph_id = random(); 

 produce_graph(36, 3, next_graph_id);//生成新的圖形預覽 
 produce_graph(location_x, location_y, graph_id);//打印新的初始圖形
 
 }
 
 }
 
}
void Graphic::graph_disppear(int location_y,int Y)
{
 int count{ 0 };
 bool isno{ false };

 for (int line = location_y + graph[graph_id][7] ; line > location_y; line--)
 {
 count = 0;
 isno = false;
 for (int column = 2; column < 32; column +=2)
 { 
 if (graph_active_pos[column][line]==1)
 {
  count++;   
  if (count==15)
  {  
  count = 0;
  interdace.grade++;
  isno = true;  
  }
 }
 if (isno)
 {  
  for (int ls = 2; ls < 32; ls+=2)
  { 
  for (int i = line; i >= stop_tgraph_top; i--)
  {
  if (graph_active_pos[ls][i])
  {
  interdace.gotoclear(ls, i);
  }  
  graph_active_pos[ls][i] = graph_active_pos[ls][i - 1];
  if (graph_active_pos[ls][i])
  {
  interdace.gotoprintf(ls, i);
  }  
  }
  
  }   
 } 
 } 
 
 } 
}

bool Graphic::game_end()
{
 if (stop_tgraph_top <=1)return true; 
 else return false;

}

關于利用C++寫一個俄羅斯方塊游戲就分享到這里了,希望以上內容可以對大家有一定的幫助,可以學到更多知識。如果覺得文章不錯,可以把它分享出去讓更多的人看到。

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