亚洲激情专区-91九色丨porny丨老师-久久久久久久女国产乱让韩-国产精品午夜小视频观看

溫馨提示×

溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊×
其他方式登錄
點擊 登錄注冊 即表示同意《億速云用戶服務條款》

Android自定義View實現游戲搖桿鍵盤的方法示例

發布時間:2020-09-12 22:41:24 來源:腳本之家 閱讀:527 作者:木子餅干 欄目:移動開發

前言

本文主要給大家介紹的是關于Android自定義View實現游戲搖桿鍵盤的相關內容,為什么會有這篇文章呢?因為在之前的一個項目,操作方向的方式為上下左右,左上需要同時按住左鍵和右鍵的方式進行操作。

如下圖:

Android自定義View實現游戲搖桿鍵盤的方法示例

近來需要升級項目,操作方式改為類似王者榮耀的搖桿操作。

如下圖:

Android自定義View實現游戲搖桿鍵盤的方法示例

好了,下面話不多說了,跟著小編來一起看看是如何實現的吧。

繪制背景

實現遙感按鈕,需要繪制背景,繪制中心的遙感按鈕。繪制遙感背景,需要創建一個RemoteViewBg類,存儲背景圖,減少重復創建bitmap。

RemoteViewBg類代碼如下:

public class RemoteViewBg {
private Bitmap bitmapBg;
public RemoteViewBg(Bitmap bitmap) {
 bitmapBg = bitmap;
}

//背景的繪圖函數
public void draw(Canvas canvas, Paint paint, Rect src0 ,Rect dst0 ) {
 canvas.drawBitmap(bitmapBg, src0, dst0, paint);
}
}

點擊觸摸事件

重寫系統的觸摸時間,判斷觸摸點在背景范圍內還是背景范圍外

 @Override
public boolean onTouchEvent(MotionEvent event) {
 if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() ==  MotionEvent.ACTION_MOVE) {
 //   // 在范圍外觸摸
  if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) {

   double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY());

   getXY(bigCircleX, bigCircleY, bigCircleR, tempRad);
  } else {//范圍內觸摸
   smallCircleX = (int) event.getX();
   smallCircleY = (int) event.getY();
  }
 } else if (event.getAction() == MotionEvent.ACTION_UP) {
  smallCircleX = bigCircleX;
  smallCircleY = bigCircleY;

 }
 return true;
}

弧度計算

通過 event.getX() , event.getY()獲得當前的觸摸點,與圓點進行計算,獲取弧度

/***
 * 得到兩點之間的弧度
 */
public float getRad(float px1, float py1, float px2, float py2) {
 float x = px2 - px1;

 float y = py1 - py2;
 //斜邊的長
 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
 float cosAngle = x / z;
 float rad = (float) Math.acos(cosAngle);

 if (py2 < py1) {
  rad = -rad;
 }
 return rad;
}

圖形繪制

通過 canvas.drawCircle()canvas.drawBitmap()分別進行遙感按鈕和遙感背景的繪制,注意對遙感背景的保存,如果在繪制的時候每次BitmapFactory.decodeResource()會增加耗時,因此只需在surfaceCreated()中進行bitmap的生成即可。

public void draw() {
 try {
  canvas = sfh.lockCanvas();
  canvas.drawColor(getResources().getColor(R.color.ghostwhite));


 // 指定圖片繪制區域(左上角的四分之一)
  Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

  // 指定圖片在屏幕上顯示的區域
  Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR);
  // 繪制圖片
  remoteViewBg.draw(canvas, paint, src, dst);
  paint.setColor(0x70ff0000);
  //繪制搖桿
  canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint);
 } catch (Exception e) {
  // TODO: handle exception
 } finally {
  try {
   if (canvas != null)
    sfh.unlockCanvasAndPost(canvas);
  } catch (Exception e2) {
   e2.printStackTrace();
  }
 }
}

使用

在activity中動態添加

 RelativeLayout relativeLayout = (RelativeLayout) findViewById(R.id.dance_relative_layout);
 remoteSurfaceView = new RemoteSurfaceView(this);
 params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, 
 RelativeLayout.LayoutParams.MATCH_PARENT);
 remoteSurfaceView.setLayoutParams(params);
 relativeLayout.addView(remoteSurfaceView);

全部代碼

public class RemoteSurfaceView extends SurfaceView implements Callback, Runnable {
private float scale = this.getResources().getDisplayMetrics().density;
private Thread th;
private SurfaceHolder sfh;
private Canvas canvas;
private Paint paint;
private boolean flag;

private int bigCircleX = 0;
private int bigCircleY =0;
private int bigCircleR = 0;
//搖桿的X,Y坐標以及搖桿的半徑
private float smallCircleX = 0;
private float smallCircleY = 0;
private float smallCircleR = 0;


private Bitmap bitmap;
private RemoteViewBg remoteViewBg;

public RemoteSurfaceView(Context context) {
 super(context);
 sfh = this.getHolder();
 sfh.addCallback(this);
 paint = new Paint();
 paint.setAntiAlias(true);
 setFocusable(true);
 setFocusableInTouchMode(true);
 setZOrderOnTop(true);
 getHolder().setFormat(PixelFormat.TRANSPARENT);

}

public void surfaceCreated(SurfaceHolder holder) {
 int width = getWidth();
 int height = getHeight();
 bigCircleX = width / 2;
 bigCircleY = height / 2;
 bigCircleR = width / 4;
 smallCircleX = width / 2;
 smallCircleY = height / 2;
 smallCircleR = width / 8;
 bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.fangxiang);
 remoteViewBg = new RemoteViewBg(bitmap);
 th = new Thread(this);
 flag = true;
 th.start();


}

/***
 * 得到兩點之間的弧度
 */
public float getRad(float px1, float py1, float px2, float py2) {
 float x = px2 - px1;

 float y = py1 - py2;
 //斜邊的長
 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
 float cosAngle = x / z;
 float rad = (float) Math.acos(cosAngle);

 if (py2 < py1) {
  rad = -rad;
 }
 return rad;
}

@Override
public boolean onTouchEvent(MotionEvent event) {
 if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) {
  // 在范圍外觸摸
  if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) {

   double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY());

   getXY(bigCircleX, bigCircleY, bigCircleR, tempRad);
  } else {//范圍內觸摸
   smallCircleX = (int) event.getX();
   smallCircleY = (int) event.getY();
  }
 } else if (event.getAction() == MotionEvent.ACTION_UP) {
  smallCircleX = bigCircleX;
  smallCircleY = bigCircleY;

 }
 return true;
}




public void getXY(float x, float y, float R, double rad) {
 //獲取圓周運動的X坐標
 smallCircleX = (float) (R * Math.cos(rad)) + x;
 //獲取圓周運動的Y坐標
 smallCircleY = (float) (R * Math.sin(rad)) + y;
}

public void draw() {
 try {
  canvas = sfh.lockCanvas();
  canvas.drawColor(getResources().getColor(R.color.ghostwhite));


  // 指定圖片繪制區域(左上角的四分之一)
  Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

  // 指定圖片在屏幕上顯示的區域
  Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR);
  // 繪制圖片
  remoteViewBg.draw(canvas, paint, src, dst);
  paint.setColor(0x70ff0000);
  //繪制搖桿
  canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint);
 } catch (Exception e) {
  // TODO: handle exception
 } finally {
  try {
   if (canvas != null)
    sfh.unlockCanvasAndPost(canvas);
  } catch (Exception e2) {
   e2.printStackTrace();
  }
 }
}

public void run() {

 while (flag) {
  draw();
  try {
   Thread.sleep(50);
  } catch (Exception ex) {
   ex.printStackTrace();
  }
 }
}

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {


}

public void surfaceDestroyed(SurfaceHolder holder) {
 flag = false;

}
 }

總結

以上就是這篇文章的全部內容,希望本文的內容對大家的學習或者工作能帶來一定的幫助,如果有疑問大家可以留言交流,謝謝大家對億速云的支持。

向AI問一下細節

免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。

AI

涟源市| 江源县| 扎赉特旗| 响水县| 阳朔县| 潍坊市| 灌南县| 彩票| 神木县| 泽库县| 富裕县| 凉城县| 资阳市| 怀宁县| 凌云县| 阿勒泰市| 四会市| 行唐县| 临湘市| 武功县| 嘉善县| 卓尼县| 青田县| 泸定县| 宜城市| 黄石市| 江安县| 独山县| 长治县| 延边| 融水| 安多县| 福安市| 图木舒克市| 漳州市| 平塘县| 普兰店市| 虎林市| 阳山县| 民和| 玛曲县|