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Java源碼解析之可重入鎖ReentrantLock

發布時間:2020-09-23 11:57:50 來源:腳本之家 閱讀:172 作者:李燦輝 欄目:編程語言

本文基于jdk1.8進行分析。

ReentrantLock是一個可重入鎖,在ConcurrentHashMap中使用了ReentrantLock。

首先看一下源碼中對ReentrantLock的介紹。如下圖。ReentrantLock是一個可重入的排他鎖,它和synchronized的方法和代碼有著相同的行為和語義,但有更多的功能。ReentrantLock是被最后一個成功lock鎖并且還沒有unlock的線程擁有著。如果鎖沒有被別的線程擁有,那么一個線程調用lock方法,就會成功獲取鎖并返回。如果當前線程已經擁有該鎖,那么lock方法會立刻返回。這個可以通過isHeldByCurrentThread方法和getHoldCount方法進行驗證。除了這部分介紹外,類前面的javadoc文檔很長,就不在這里全部展開。隨著后面介紹源碼,會一一涉及到。

/**
 * A reentrant mutual exclusion {@link Lock} with the same basic
 * behavior and semantics as the implicit monitor lock accessed using
 * {@code synchronized} methods and statements, but with extended
 * capabilities.
 * <p>A {@code ReentrantLock} is <em>owned</em> by the thread last
 * successfully locking, but not yet unlocking it. A thread invoking
 * {@code lock} will return, successfully acquiring the lock, when
 * the lock is not owned by another thread. The method will return
 * immediately if the current thread already owns the lock. This can
 * be checked using methods {@link #isHeldByCurrentThread}, and {@link
 * #getHoldCount}.

首先看一下成員變量,如下圖。ReentrantLock只有一個成員變量sync,即同步器,這個同步器提供所有的機制。Sync是AbstractQueuedSynchronizer的子類,同時,Sync有2個子類,NonfairSync和FairSync,分別是非公平鎖和公平鎖。Sync,NonfaireSync和FairSync的具體實現后面再講。

  /** Synchronizer providing all implementation mechanics **/
  private final Sync sync;

下面看一下構造函數。如下圖。可以看到,ReentrantLock默認是非公平鎖,它可以通過參數,指定初始化為公平鎖或非公平鎖。

  /**
   * Creates an instance of {@code ReentrantLock}.
   * This is equivalent to using {@code ReentrantLock(false)}.
   **/
  public ReentrantLock() {
    sync = new NonfairSync();
  }
  /**
   * Creates an instance of {@code ReentrantLock} with the
   * given fairness policy.
   * @param fair {@code true} if this lock should use a fair ordering policy
   **/
  public ReentrantLock(boolean fair) {
    sync = fair ? new FairSync() : new NonfairSync();
  }

下面看一下ReentrantLock的主要方法。首先是lock方法。如下圖。lock方法的實現很簡單,就是調用Sync的lock方法。而Sync的lock方法是個抽象的,具體實現在NonfairSync和FairSync中。這里我們先不展開講,而是先讀一下lock方法的注釋,看看它的作用。lock方法的作用是獲取該鎖。分為3種情況。

1,如果鎖沒有被別的線程占有,那么當前線程就可以獲取到鎖并立刻返回,并把鎖計數設置為1。

2,如果當前線程已經占有該鎖了,那么就會把鎖計數加1,立刻返回。

3,如果鎖被另一個線程占有了,那么當前線程就無法再被線程調度,并且開始睡眠,直到獲取到鎖,在獲取到到鎖時,會把鎖計數設置為1。

lockInterruptibly方法與lock功能類似,但lockInterruptibly方法在等待的過程中,可以響應中斷。

  /**
   * Acquires the lock.
   * <p>Acquires the lock if it is not held by another thread and returns
   * immediately, setting the lock hold count to one.
   * <p>If the current thread already holds the lock then the hold
   * count is incremented by one and the method returns immediately.
   * <p>If the lock is held by another thread then the
   * current thread becomes disabled for thread scheduling
   * purposes and lies dormant until the lock has been acquired,
   * at which time the lock hold count is set to one.
   **/
  public void lock() {
    sync.lock();
  }
  public void lockInterruptibly() throws InterruptedException {
    sync.acquireInterruptibly(1);
  }

下面,詳細看一下非公平鎖和公平鎖中對lock函數的實現。如下圖。下圖同時列出了公平鎖和非公平鎖中lock的實現邏輯。從注釋和代碼邏輯中,都可以看出,非公平鎖進行lock時,先嘗試立刻闖入(搶占),如果成功,則獲取到鎖,如果失敗,再執行通常的獲取鎖的行為,即acquire(1)。

    /**
     * 非公平鎖中的lock
     * Performs lock. Try immediate barge, backing up to normal
     * acquire on failure.
     **/
    final void lock() {
      if (compareAndSetState(0, 1))
        setExclusiveOwnerThread(Thread.currentThread());
      else
        acquire(1);
    }
    //公平鎖中的lock
    final void lock() {
      acquire(1);
    }

那么,我們首先了解下,非公平鎖“嘗試立刻闖入”,究竟做了什么。稍后再繼續講解通常的獲取鎖的行為。下圖是立即闖入行為compareAndSetState(0, 1)的實現。從compareAndSetState函數的注釋中,可以知道,如果同步狀態值與期望值相等,那么就把它的值設置為updated值。否則同步狀態值與期望值不相等,則返回false。這個操作和volatile有著相同的內存語義,也就是說,這個操作對其他線程是可見的。compareAndSetState函數注釋里描述的功能,是通過unsafe.compareAndSwapInt方法實現的,而unsafe.compareAndSwapInt是一個native方法,是用c++實現的。那么繼續追問,c++底層是怎么實現的?C++底層是通過CAS指令來實現的。什么是CAS指令呢?來自維基百科的解釋是,CAS,比較和交換,Compare and Swap,是用用于實現多線程原子同步的指令。它將內存位置的內容和給定值比較,只有在相同的情況下,將該內存的值設置為新的給定值。這個操作是原子操作。那么繼續追問,CAS指令的原子性,是如何實現的呢?我們都知道指令時CPU來執行的,在多CPU系統中,內存是共享的,內存和多個cpu都掛在總線上,當一個CPU執行CAS指令時,它會先將總線LOCK位點設置為高電平。如果別的CPU也要執行CAS執行,它會發現總線LOCK位點已經是高電平了,則無法執行CAS執行。CPU通過LOCK保證了指令的原子執行。

現在來看一下非公平鎖的lock行為,compareAndSetState(0, 1),它期望鎖狀態為0,即沒有別的線程占用,并把新狀態設置為1,即標記為占用狀態。如果成功,則非公平鎖成功搶到鎖,之后setExclusiveOwnerThread,把自己設置為排他線程。非公平鎖這小子太壞了。如果搶占失敗,則執行與公平鎖相同的操作。

  /**
   * Atomically sets synchronization state to the given updated
   * value if the current state value equals the expected value.
   * This operation has memory semantics of a {@code volatile} read
   * and write.
   * @param expect the expected value
   * @param update the new value
   * @return {@code true} if successful. False return indicates that the actual
   *     value was not equal to the expected value.
   **/
  protected final boolean compareAndSetState(int expect, int update) {
    // See below for intrinsics setup to support this
    return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
  }
  public final native boolean compareAndSwapInt(Object var1, long var2, int var4, int var5);

下面看一下公平鎖獲取鎖時的行為。如下圖。這部分的邏輯有些多,請閱讀代碼中的注釋進行理解。

  /**
   * 公平鎖的lock
   **/
  final void lock() {
    acquire(1);
  }
  /**
   * Acquires in exclusive mode, ignoring interrupts. Implemented
   * by invoking at least once {@link #tryAcquire},
   * returning on success. Otherwise the thread is queued, possibly
   * repeatedly blocking and unblocking, invoking {@link
   * #tryAcquire} until success. This method can be used
   * to implement method {@link Lock#lock}.
   * @param arg the acquire argument. This value is conveyed to
   *    {@link #tryAcquire} but is otherwise uninterpreted and
   *    can represent anything you like.
   **/
  public final void acquire(int arg) {
    /**
     * acquire首先進行tryAcquire()操作。如果tryAcquire()成功時則獲取到鎖,即刻返回。
     * 如果tryAcquire()false時,會執行acquireQueued(addWaiter(Node.EXCLUSIVE), arg)
     * 操作。如果acquireQueued(addWaiter(Node.EXCLUSIVE), arg)true時,則當前線程中斷自己。
     * 如果acquireQueued(addWaiter(Node.EXCLUSIVE), arg)false,則返回。
     * 其中tryAcquire()操作在NonfairSync中和FairSync中實現又有所區別。
     **/
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
      selfInterrupt();
  }
  /**
   * NonfairSync中的tryAcquire。
   * @param acquires
   * @return
   **/
  protected final boolean tryAcquire(int acquires) {
    return nonfairTryAcquire(acquires);
  }
  /**
   * Performs non-fair tryLock. tryAcquire is implemented in
   * subclasses, but both need nonfair try for trylock method.
   **/
  final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    //首先獲取當前同步狀態值
    int c = getState();
    if (c == 0) {
      //c為0,表示目前沒有線程占用鎖。沒有線程占用鎖時,當前線程嘗試搶鎖,如果搶鎖成功,則返回true。
      if (compareAndSetState(0, acquires)) {
        setExclusiveOwnerThread(current);
        return true;
      }
    }
    else if (current == getExclusiveOwnerThread()) {
      //c不等于0時表示鎖被線程占用。如果是當前線程占用了,則將鎖計數加上acquires,并返回true。
      int nextc = c + acquires;
      if (nextc < 0) // overflow
        throw new Error("Maximum lock count exceeded");
      setState(nextc);
      return true;
    }
    //以上情況都不是時,返回false,表示非公平搶鎖失敗。
    return false;
  }
  /**
   * Fair version of tryAcquire. Don't grant access unless
   * recursive call or no waiters or is first.
   * 這個是公平版本的tryAcquire
   **/
  protected final boolean tryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {
      //c=0時表示鎖未被占用。這里是先判斷隊列中前面是否有別的線程。沒有別的線程時,才進行CAS操作。
      //公平鎖之所以公平,正是因為這里。它發現鎖未被占用時,首先判斷等待隊列中是否有別的線程已經在等待了。
      //而非公平鎖,發現鎖未被占用時,根本不管隊列中的排隊情況,上來就搶。
      if (!hasQueuedPredecessors() &&
          compareAndSetState(0, acquires)) {
        setExclusiveOwnerThread(current);
        return true;
      }
    }
    else if (current == getExclusiveOwnerThread()) {
      int nextc = c + acquires;
      if (nextc < 0)
        throw new Error("Maximum lock count exceeded");
      setState(nextc);
      return true;
    }
    return false;
  }
  /**
   * Acquires in exclusive uninterruptible mode for thread already in
   * queue. Used by condition wait methods as well as acquire.
   * 當搶鎖失敗時,先執行addWaiter(Node.EXCLUSIVE),將當前線程加入等待隊列,再執行該方法。
   * 該方法的作用是中斷當前線程,并進行檢查,知道當前線程是隊列中的第一個線程,并且搶鎖成功時,
   * 該方法返回。
   * @param node the node
   * @param arg the acquire argument
   * @return {@code true} if interrupted while waiting
   **/
  final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
      boolean interrupted = false;
      for (;;) {
        final Node p = node.predecessor();
        if (p == head && tryAcquire(arg)) {
          setHead(node);
          p.next = null; // help GC
          failed = false;
          return interrupted;
        }
        if (shouldParkAfterFailedAcquire(p, node) &&
            parkAndCheckInterrupt())
          interrupted = true;
      }
    } finally {
      if (failed)
        cancelAcquire(node);
    }
  }

接下來是tryLock方法。代碼如下。從注釋中我們可以理解到,只有當調用tryLock時鎖沒有被別的線程占用,tryLock才會獲取鎖。如果鎖沒有被另一個線程占用,那么就獲取鎖,并立刻返回true,并把鎖計數設置為1. 甚至在鎖被設置為公平排序的情況下,若果鎖可用,調用tryLock會立刻獲取鎖,而不管有沒有別的線程在等待鎖了。從這里我們總結出,不管可重入鎖是公平鎖還是非公平鎖,tryLock方法只會是非公平的。

/**
   * Acquires the lock only if it is not held by another thread at the time
   * of invocation.
   * <p>Acquires the lock if it is not held by another thread and
   * returns immediately with the value {@code true}, setting the
   * lock hold count to one. Even when this lock has been set to use a
   * fair ordering policy, a call to {@code tryLock()} <em>will</em>
   * immediately acquire the lock if it is available, whether or not
   * other threads are currently waiting for the lock.
   * This &quot;barging&quot; behavior can be useful in certain
   * circumstances, even though it breaks fairness. If you want to honor
   * the fairness setting for this lock, then use
   * {@link #tryLock(long, TimeUnit) tryLock(0, TimeUnit.SECONDS) }
   * which is almost equivalent (it also detects interruption).
   * <p>If the current thread already holds this lock then the hold
   * count is incremented by one and the method returns {@code true}.
   * <p>If the lock is held by another thread then this method will return
   * immediately with the value {@code false}.
   * @return {@code true} if the lock was free and was acquired by the
   *     current thread, or the lock was already held by the current
   *     thread; and {@code false} otherwise
   **/
  public boolean tryLock() {
    return sync.nonfairTryAcquire(1);
  }
  public boolean tryLock(long timeout, TimeUnit unit)
      throws InterruptedException {
    return sync.tryAcquireNanos(1, unit.toNanos(timeout));
  }

接下來是釋放鎖的方法unlock。代碼如下。unlock方式的實現,是以參數1來調用sync.release方法。而release方法是如何實現的呢?release方法首先會調用tryRelease方法,如果tryRelease成功,則喚醒后繼者線程。而tryRelease的實現過程十分清晰,首先獲取鎖狀態,鎖狀態減去參數(放鎖次數),得到新狀態。然后判斷持有鎖的線程是否為當前線程,如果不是當前線程,則拋出IllegalMonitorStateException。然后判斷,如果新狀態為0,說明放鎖成功,則把持有鎖的線程設置為null,并返回true。如果新狀態不為0,則返回false。從tryRelease的返回值來看,它返回的true或false,指的是否成功的釋放了該鎖。成功的釋放該鎖的意思是徹底釋放鎖,別的線程就可以獲取鎖了。這里要認識到,即便tryRelease返回false,它也只是說明了鎖沒有完全釋放,本次調用的這個釋放次數值,依然是釋放成功的。


  /**
   * Attempts to release this lock.
   * <p>If the current thread is the holder of this lock then the hold
   * count is decremented. If the hold count is now zero then the lock
   * is released. If the current thread is not the holder of this
   * lock then {@link IllegalMonitorStateException} is thrown.
   * @throws IllegalMonitorStateException if the current thread does not
   *     hold this lock
   **/
  public void unlock() {
    sync.release(1);
  }
  /**
   * Releases in exclusive mode. Implemented by unblocking one or
   * more threads if {@link #tryRelease} returns true.
   * This method can be used to implement method {@link Lock#unlock}.
   * @param arg the release argument. This value is conveyed to
   *    {@link #tryRelease} but is otherwise uninterpreted and
   *    can represent anything you like.
   * @return the value returned from {@link #tryRelease}
   **/
  public final boolean release(int arg) {
    if (tryRelease(arg)) {
      Node h = head;
      if (h != null && h.waitStatus != 0)
        unparkSuccessor(h);
      return true;
    }
    return false;
  }
  protected final boolean tryRelease(int releases) {
      int c = getState() - releases;
      if (Thread.currentThread() != getExclusiveOwnerThread())
        throw new IllegalMonitorStateException();
      boolean free = false;
      if (c == 0) {
        free = true;
        setExclusiveOwnerThread(null);
      }
      setState(c);
      return free;
    }
  /**
   * Wakes up node's successor, if one exists.
   * @param node the node
   **/
  private void unparkSuccessor(Node node) {
    /**
     * If status is negative (i.e., possibly needing signal) try
     * to clear in anticipation of signalling. It is OK if this
     * fails or if status is changed by waiting thread.
     **/
    int ws = node.waitStatus;
    if (ws < 0)
      compareAndSetWaitStatus(node, ws, 0);
    /**
     * Thread to unpark is held in successor, which is normally
     * just the next node. But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     **/
    Node s = node.next;
    if (s == null || s.waitStatus > 0) {
      s = null;
      for (Node t = tail; t != null && t != node; t = t.prev)
        if (t.waitStatus <= 0)
          s = t;
    }
    if (s != null)
      LockSupport.unpark(s.thread);
  }

接下來是newCondition方法。關于Condition這里不展開介紹,只是了解下該方法的作用。如下圖。該方法返回一個和這個鎖實例一起使用的Condition實例。返回的Condition實例支持和Object的監控方法例如wait-notify和notifyAll相同的用法。

  • 1,如果沒有獲取鎖,調用Condition的await,signal,signalAll方法的任何一個時,會拋出IllegalMonitorStateException異常。
  • 2,調用Condition的await方法時,鎖也會釋放,在await返回之前,鎖會被重新獲取,并且鎖計數會恢復到調用await方法時的值。
  • 3,如果一個線程在等待的過程中被中斷了,那么等待就會結束,并拋出InterruptedException異常,線程的中斷標志位會被清理。
  • 4,等待的線程以FIFO的順序被喚醒。
  • 5,從await方法返回的線程們的獲取到鎖的順序,和線程最開始獲取鎖的順序相同,這是未指定情況下的默認實現。但是,公平鎖更鐘愛那些已經等待了最長時間的線程。
  /**
   * Returns a {@link Condition} instance for use with this
   * {@link Lock} instance.
   * <p>The returned {@link Condition} instance supports the same
   * usages as do the {@link Object} monitor methods ({@link
   * Object#wait() wait}, {@link Object#notify notify}, and {@link
   * Object#notifyAll notifyAll}) when used with the built-in
   * monitor lock.
   * <ul>
   * <li>If this lock is not held when any of the {@link Condition}
   * {@linkplain Condition#await() waiting} or {@linkplain
   * Condition#signal signalling} methods are called, then an {@link
   * IllegalMonitorStateException} is thrown.
   * <li>When the condition {@linkplain Condition#await() waiting}
   * methods are called the lock is released and, before they
   * return, the lock is reacquired and the lock hold count restored
   * to what it was when the method was called.
   * <li>If a thread is {@linkplain Thread#interrupt interrupted}
   * while waiting then the wait will terminate, an {@link
   * InterruptedException} will be thrown, and the thread's
   * interrupted status will be cleared.
   * <li> Waiting threads are signalled in FIFO order.
   * <li>The ordering of lock reacquisition for threads returning
   * from waiting methods is the same as for threads initially
   * acquiring the lock, which is in the default case not specified,
   * but for <em>fair</em> locks favors those threads that have been
   * waiting the longest.
   * </ul>
   * @return the Condition object
   **/
  public Condition newCondition() {
    return sync.newCondition();
  }

可重入鎖還有一些其他的方法,這里就不一一介紹了。This is the end.

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