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本篇內容主要講解“怎么用Python制作打地鼠小游戲”,感興趣的朋友不妨來看看。本文介紹的方法操作簡單快捷,實用性強。下面就讓小編來帶大家學習“怎么用Python制作打地鼠小游戲”吧!
簡介
打地鼠的游戲規則相信大家都知道,這里就不多介紹了,反正就是不停地拿錘子打洞里鉆出來的地鼠唄~
首先,讓我們確定一下游戲中有哪些元素。打地鼠打地鼠,地鼠當然得有啦,那我們就寫個地鼠的游戲精靈類唄:
'''地鼠''' class Mole(pygame.sprite.Sprite): def __init__(self, image_paths, position, **kwargs): pygame.sprite.Sprite.__init__(self) self.images = [pygame.transform.scale(pygame.image.load(image_paths[0]), (101, 103)), pygame.transform.scale(pygame.image.load(image_paths[-1]), (101, 103))] self.image = self.images[0] self.rect = self.image.get_rect() self.mask = pygame.mask.from_surface(self.image) self.setPosition(position) self.is_hammer = False '''設置位置''' def setPosition(self, pos): self.rect.left, self.rect.top = pos '''設置被擊中''' def setBeHammered(self): self.is_hammer = True '''顯示在屏幕上''' def draw(self, screen): if self.is_hammer: self.image = self.images[1] screen.blit(self.image, self.rect) '''重置''' def reset(self): self.image = self.images[0] self.is_hammer = False
顯然,地鼠有被錘子擊中和未被錘子擊中這兩種狀態,所以需要加載兩張圖,當地鼠被擊中時從未被擊中的地鼠狀態圖切換到被擊中后的地鼠狀態圖(我找的圖可能不太像地鼠,請各位老哥見諒)。然后我們再來定義一下錘子這個游戲精靈類,和地鼠類似,錘子也有未錘下去和已錘下去兩種狀態,只不過錘下去之后需要迅速恢復回未錘下去的狀態,具體而言,代碼實現如下:
class Hammer(pygame.sprite.Sprite): def __init__(self, image_paths, position, **kwargs): pygame.sprite.Sprite.__init__(self) self.images = [pygame.image.load(image_paths[0]), pygame.image.load(image_paths[1])] self.image = self.images[0] self.rect = self.image.get_rect() self.mask = pygame.mask.from_surface(self.images[1]) self.rect.left, self.rect.top = position # 用于顯示錘擊時的特效 self.hammer_count = 0 self.hammer_last_time = 4 self.is_hammering = False '''設置位置''' def setPosition(self, pos): self.rect.centerx, self.rect.centery = pos '''設置hammering''' def setHammering(self): self.is_hammering = True '''顯示在屏幕上''' def draw(self, screen): if self.is_hammering: self.image = self.images[1] self.hammer_count += 1 if self.hammer_count > self.hammer_last_time: self.is_hammering = False self.hammer_count = 0 else: self.image = self.images[0] screen.blit(self.image, self.rect)
OK,定義完游戲精靈之后,我們就可以開始寫主程序啦。首先自然是游戲初始化:
'''游戲初始化''' def initGame(): pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('Whac A Mole-微信公眾號:Charles的皮卡丘') return screen
然后加載必要的游戲素材和定義必要的游戲變量(我都注釋的比較詳細了,就不在文章里贅述一遍了,自己看注釋唄~)
# 加載背景音樂和其他音效 pygame.mixer.music.load(cfg.BGM_PATH) pygame.mixer.music.play(-1) audios = { 'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH), 'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH) } # 加載字體 font = pygame.font.Font(cfg.FONT_PATH, 40) # 加載背景圖片 bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH) # 開始界面 startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS) # 地鼠改變位置的計時 hole_pos = random.choice(cfg.HOLE_POSITIONS) change_hole_event = pygame.USEREVENT pygame.time.set_timer(change_hole_event, 800) # 地鼠 mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos) # 錘子 hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250)) # 時鐘 clock = pygame.time.Clock() # 分數 your_score = 0
接著就是游戲主循環啦:
# 游戲主循環 while True: # --游戲時間為60s time_remain = round((61000 - pygame.time.get_ticks()) / 1000.) # --游戲時間減少, 地鼠變位置速度變快 if time_remain == 40: pygame.time.set_timer(change_hole_event, 650) elif time_remain == 20: pygame.time.set_timer(change_hole_event, 500) # --倒計時音效 if time_remain == 10: audios['count_down'].play() # --游戲結束 if time_remain < 0: break count_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE) # --按鍵檢測 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEMOTION: hammer.setPosition(pygame.mouse.get_pos()) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: hammer.setHammering() elif event.type == change_hole_event: hole_pos = random.choice(cfg.HOLE_POSITIONS) mole.reset() mole.setPosition(hole_pos) # --碰撞檢測 if hammer.is_hammering and not mole.is_hammer: is_hammer = pygame.sprite.collide_mask(hammer, mole) if is_hammer: audios['hammering'].play() mole.setBeHammered() your_score += 10 # --分數 your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN) # --綁定必要的游戲元素到屏幕(注意順序) screen.blit(bg_img, (0, 0)) screen.blit(count_down_text, (875, 8)) screen.blit(your_score_text, (800, 430)) mole.draw(screen) hammer.draw(screen) # --更新 pygame.display.flip() clock.tick(60)
每一部分我也都做了注釋,邏輯很簡單,就不多廢話了。60s后,游戲結束,我們就可以統計分數以及和歷史最高分做對比了:
# 讀取最佳分數(try塊避免第一次游戲無.rec文件) try: best_score = int(open(cfg.RECORD_PATH).read()) except: best_score = 0 # 若當前分數大于最佳分數則更新最佳分數 if your_score > best_score: f = open(cfg.RECORD_PATH, 'w') f.write(str(your_score)) f.close()
為了使游戲看起來更“正式”,再隨手添個開始界面和結束界面唄:
'''游戲開始界面''' def startInterface(screen, begin_image_paths): begin_images = [pygame.image.load(begin_image_paths[0]), pygame.image.load(begin_image_paths[1])] begin_image = begin_images[0] while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEMOTION: mouse_pos = pygame.mouse.get_pos() if mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)): begin_image = begin_images[1] else: begin_image = begin_images[0] elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1 and mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)): return True screen.blit(begin_image, (0, 0)) pygame.display.update() '''結束界面''' def endInterface(screen, end_image_path, again_image_paths, score_info, font_path, font_colors, screensize): end_image = pygame.image.load(end_image_path) again_images = [pygame.image.load(again_image_paths[0]), pygame.image.load(again_image_paths[1])] again_image = again_images[0] font = pygame.font.Font(font_path, 50) your_score_text = font.render('Your Score: %s' % score_info['your_score'], True, font_colors[0]) your_score_rect = your_score_text.get_rect() your_score_rect.left, your_score_rect.top = (screensize[0] - your_score_rect.width) / 2, 215 best_score_text = font.render('Best Score: %s' % score_info['best_score'], True, font_colors[1]) best_score_rect = best_score_text.get_rect() best_score_rect.left, best_score_rect.top = (screensize[0] - best_score_rect.width) / 2, 275 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEMOTION: mouse_pos = pygame.mouse.get_pos() if mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)): again_image = again_images[1] else: again_image = again_images[0] elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1 and mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)): return True screen.blit(end_image, (0, 0)) screen.blit(again_image, (416, 370)) screen.blit(your_score_text, your_score_rect) screen.blit(best_score_text, best_score_rect) pygame.display.update()
到此,相信大家對“怎么用Python制作打地鼠小游戲”有了更深的了解,不妨來實際操作一番吧!這里是億速云網站,更多相關內容可以進入相關頻道進行查詢,關注我們,繼續學習!
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