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怎么用C#實現貪吃蛇小游戲

發布時間:2022-02-07 10:56:42 來源:億速云 閱讀:124 作者:iii 欄目:開發技術

本文小編為大家詳細介紹“怎么用C#實現貪吃蛇小游戲”,內容詳細,步驟清晰,細節處理妥當,希望這篇“怎么用C#實現貪吃蛇小游戲”文章能幫助大家解決疑惑,下面跟著小編的思路慢慢深入,一起來學習新知識吧。

界面

界面比較簡單,一個按鈕和一個積分器組成。
基本邏輯:每五個食物出現一次大食物,小食物1分,大食物5分。
控制:撞墻和纏繞時,游戲暫停。

怎么用C#實現貪吃蛇小游戲

代碼詳解

詳細介紹下代碼

一、代碼分詳解

1.界面是在pc上,所以移動以上下左右鍵來控制移動,為了及時響應,所以增加如下代碼

protected override bool ProcessDialogKey(Keys keyData)
        {
            //遇到上下左右鍵 就自定義處理
            if (keyData == Keys.Up || keyData == Keys.Down ||
            keyData == Keys.Left || keyData == Keys.Right)
                return false;
            else
                return base.ProcessDialogKey(keyData);
        }

2.做個枚舉,來標記某個時間狀態下蛇的移動方向,配合鍵盤按鍵

/// <summary>
/// 方向枚舉
/// </summary>
    public enum SnakeDirection
    {
        Left,
        Right,
        Down,
        Up
    }
            /// <summary>
        /// 鍵盤和鼠標按下時 處理 但必須有控件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void SnakeForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Up)
            {
                Snake.Sd = SnakeDirection.Up;
            }
            else if (e.KeyCode == Keys.Down)
            {
                Snake.Sd = SnakeDirection.Down;
            }
            else if (e.KeyCode == Keys.Left)
            {
                Snake.Sd = SnakeDirection.Left;
            }
            else if (e.KeyCode == Keys.Right)
            {
                Snake.Sd = SnakeDirection.Right;
            }
        }

3.聲明一個蛇的類,存儲所有蛇的相關信息,如所有蛇身體的節點位置

public class Snake

主要變量如下

public static SnakeDirection Sd;//蛇進行的方向 上下左右四個方向
public int Location_X;//0為x,1為y 蛇的初始位置
public int Location_Y;
public static List<Snake> Snakebody = new List<Snake>();//蛇身子的具體位置,每次位移都刷新一次 整個蛇身子的所有位置  最后一位是蛇頭 
public static int width = 10, height = 10;
public static int CurScore = 1;//當前食物的分數
public static int AllScore = -1;//總分數
public static int MaxScore = 5;//大分出現頻次

4.聲明一個食物的類,同時增加一個方法,隨機在界面上的一個位置顯示食物

public class Food
    {
        public int Food_Location_X;
        public int Food_Location_Y;
        public Food()
        {
            Random x = new Random();
            Random y = new Random();
            Food_Location_X = x.Next(0, 49) * 10;//隨機點出現食物
            Food_Location_Y = y.Next(0, 49) * 10;//隨機點出現食物
        }
    }

5.點擊開始按鈕,觸發開始相關方法,主要是啟動刷新的時間器,初始化食物位置,初始化積分等

public  void refreshScore()
        {
            Snake.AllScore = Snake.AllScore+ Snake.CurScore;
           this.SnakeScore.Text = Convert.ToString(Snake.AllScore);
        }
        private int FoodX = 0;//食物X軸
        private int FoodY = 0;//食物Y軸

        private void BeginBtn_Click(object sender, EventArgs e)
        {
            Snake.Start();//創建蛇
            CreateNewFood();
            StartTimer.Start();
            StartTimer.Interval = 100;//毫秒刷新一次
        }

6.定時器啟動后,定時刷新,我這邊設置的是100毫秒,也可以做一個前端設置按鈕,增加游戲趣味性,同時也可以設置根據不同的積分處理此設置

定時器中有畫蛇身體的方法、隨機一個食物位置的方法、蛇移動的方法、蛇是否吃到食物的方法、游戲有沒有結束的方法

/// <summary>
/// 開始的定時器
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
        private void StartTimer_Tick(object sender, EventArgs e)
        {
            DrawSnake();
            DrawFood();

            Snake.Move(Snake.Sd);//蛇移動 移動的方向鍵盤控制
            EatFood();
            IsOrNotGameOver();
           
        }

7.畫蛇的方法如下

/// <summary>
/// 畫蛇
/// </summary>
        public void DrawSnake()
        {
            RectangleF[] rectangles = new RectangleF[Snake.Snakebody.Count];

            int num;
            for (num = 0; num < Snake.Snakebody.Count; num++)
            {
                rectangles[num] = new RectangleF(Snake.Snakebody[num].Location_X,
                    Snake.Snakebody[num].Location_Y, Snake.width, Snake.height);
            }
            this.Refresh();

            Graphics g = this.Snake_Panel.CreateGraphics();
            SolidBrush myBrush = new SolidBrush(Color.Black);
            g.FillRectangles(myBrush, rectangles);
        }

8.食物顯示的方法如下,其中MaxScore表示小食物出現的次數,每出現一次此值減一,當為0時,食物變為大食物。

/// <summary>
/// 食物的位置
/// </summary>
        public void DrawFood()
        {
            Graphics f = this.Snake_Panel.CreateGraphics();
            SolidBrush mybrush = new SolidBrush(Color.Red);
          
            if (Snake.MaxScore==0)
            {
                f.FillRectangle(mybrush, FoodX, FoodY, 20, 20);//隨機了食物的位置
            }
            else
            {
                f.FillRectangle(mybrush, FoodX, FoodY, 10, 10);//隨機了食物的位置
            }
        }

9.當每次刷新時,蛇都會移動,相應的蛇整體的位置也會發生變化,但蛇身有痕跡,所以使用如下方式進行蛇體變化

//蛇的移動操作 每次移動 都需要改變蛇身體
public static void Move(SnakeDirection Sd)
            {
                int i = Snakebody.Count - 1;//根據不同的移動方向 需要對相對位置發生變化,這個操作保證蛇身按照蛇頭的軌跡運轉
                switch (Sd)
                {
                    case SnakeDirection.Up:
                        ChangeSnakeLine();
                        Snakebody[i].Location_Y -= 10;
                        break;
                    case SnakeDirection.Left:
                        ChangeSnakeLine();
                        Snakebody[i].Location_X -= 10;
                        break;
                    case SnakeDirection.Down:
                        ChangeSnakeLine();
                        Snakebody[i].Location_Y += 10;
                        break;
                    case SnakeDirection.Right:
                        ChangeSnakeLine();
                        Snakebody[i].Location_X += 10;
                        break;
                }
            }
            /// <summary>
            /// 每次移動一次 改變蛇身體的相對位置
            /// </summary>
            public static void ChangeSnakeLine()
            {
                int j = 0;
                int x, y;
                int i = Snakebody.Count - 1;
                for (j = 0; j < i; j++)//蛇 1位置變為蛇0  2=》1  3=》2
                {
                    x = Snakebody[j + 1].Location_X;
                    y = Snakebody[j + 1].Location_Y;
                    Snakebody[j].Location_Y = y;
                    Snakebody[j].Location_X = x;
                }
            }

10.刷新蛇身體后,要判斷食物位置是否和蛇頭碰撞,當發生碰撞時,表示蛇吃掉了食物,食物刷新,蛇身體增長

/// <summary>
/// 吃掉食物 判斷蛇頭位置和食物位置相同時,食物重新刷新
/// </summary>
        public void EatFood()
        {
            if (Snake.Snakebody[Snake.Snakebody.Count - 1].Location_X == FoodX
                && Snake.Snakebody[Snake.Snakebody.Count - 1].Location_Y == FoodY)
            {
                Snake.AddBody();//增加 蛇身增加
                //吃掉食物之后 隨機創建一個新的食物
                CreateNewFood();
            }
        }
                    //吃一個節點 變為新的蛇頭
            public static void AddBody()
            {
                Snake S_eat = new Snake();
                int xx = Snakebody[Snakebody.Count - 1].Location_X;
                int yy = Snakebody[Snakebody.Count - 1].Location_Y;
                switch (Sd)
                {
                    case SnakeDirection.Up:
                        S_eat.Location_Y = yy - 10;
                        S_eat.Location_X = xx;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Left:
                        S_eat.Location_X = xx - 10;
                        S_eat.Location_Y = yy;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Down:
                        S_eat.Location_Y = yy + 10;
                        S_eat.Location_X = xx;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Right:
                        S_eat.Location_Y = yy;
                        S_eat.Location_X = xx + 10;
                        Snakebody.Add(S_eat);
                        break;
                }
            }

11.食物被吃掉后,食物刷新,同時判斷小食物出現的次數

/// </summary>
public void CreateNewFood()
        {
            refreshScore();
            bool IsCreate = false;
            while (!IsCreate)//是否創建成功
            {
                Food NewFood = new Food();
                FoodX = NewFood.Food_Location_X;
                FoodY = NewFood.Food_Location_Y;
                //判斷這個不會出現在蛇身上
                IsCreate = true;//創建成功
                for (int i = 0; i < Snake.Snakebody.Count; i++)
                {
                    if (Snake.Snakebody[i].Location_X == FoodX && Snake.Snakebody[i].Location_Y == FoodY)//當坐標相同 終止for 未創建成功
                    {
                        IsCreate = false;
                        break;
                    }
                }
                if (IsCreate)
                {
                    if (!(FoodX <= this.Snake_Panel.Width-10 && FoodX >= 10 && FoodY <= this.Snake_Panel.Height-10 && FoodY >= 10))//食物不在范圍內 重新刷新
                    {
                        IsCreate = false;
                    }
                }
                if (IsCreate)
                {
                    if (Snake.Snakebody.Count != 4)
                    {
                        Snake.MaxScore--;//不是第一次創建食物時
                    }
                    Snake.CurScore = 1;//當前小節點的分數
                    if (Snake.MaxScore == 0)
                    {
                        Snake.CurScore = 5;//當前小節點的分數
                    }
                    else if (Snake.MaxScore<0)
                    {
                        Snake.MaxScore = 5;//初始化次數
                    }
                }
                
            }
        }

12.每次定時器刷新,蛇身會發生變化,同時就需要判斷蛇是否觸發終止規則
蛇身體纏繞,蛇頭碰壁表示游戲終止

/// <summary>
/// 
/// </summary>
public void IsOrNotGameOver()
        {
            int x = Snake.Snakebody[Snake.Snakebody.Count - 1].Location_X;
            int y = Snake.Snakebody[Snake.Snakebody.Count - 1].Location_Y;
            bool IsGameOver = false;
            if (!(x <= this.Snake_Panel.Width && x >= 0 && y <= this.Snake_Panel.Height && y >= 0))//蛇頭碰觸到邊框
            {
                IsGameOver = true;
            }
            //蛇頭碰到自己蛇身
            for(int i=0;i< Snake.Snakebody.Count - 2; i++)
            {
                if(Snake.Snakebody[i].Location_X==x&& Snake.Snakebody[i].Location_Y == y)
                {
                    IsGameOver = true;
                    break;
                }
            }

            if (IsGameOver)
            {
                GameOver();
                StartTimer.Stop();
            }
        }

以上就是整個蛇運行的邏輯

二、完整代碼

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Project_Snake
{
    public partial class SnakeForm : Form
    {
        public SnakeForm()
        {
            InitializeComponent();
        }
        //為了上下左右鍵起作用 需要重寫這個操作
        protected override bool ProcessDialogKey(Keys keyData)
        {
            //遇到上下左右鍵 就自定義處理
            if (keyData == Keys.Up || keyData == Keys.Down ||
            keyData == Keys.Left || keyData == Keys.Right)
                return false;
            else
                return base.ProcessDialogKey(keyData);
        }
        /// <summary>
        /// 鍵盤和鼠標按下時 處理 但必須有控件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void SnakeForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Up)
            {
                Snake.Sd = SnakeDirection.Up;
            }
            else if (e.KeyCode == Keys.Down)
            {
                Snake.Sd = SnakeDirection.Down;
            }
            else if (e.KeyCode == Keys.Left)
            {
                Snake.Sd = SnakeDirection.Left;
            }
            else if (e.KeyCode == Keys.Right)
            {
                Snake.Sd = SnakeDirection.Right;
            }
        }
        /// <summary>
        /// 蛇的控件 記錄蛇的基本方法
        /// </summary>
        public class Snake
        {
            public static SnakeDirection Sd;//蛇進行的方向 上下左右四個方向
            public int Location_X;//0為x,1為y 蛇的初始位置
            public int Location_Y;
            public static List<Snake> Snakebody = new List<Snake>();//蛇身子的具體位置,每次位移都刷新一次 整個蛇身子的所有位置  最后一位是蛇頭 
            public static int width = 10, height = 10;
            public static int CurScore = 1;//當前食物的分數
            public static int AllScore = -1;//總分數
            public static int MaxScore = 5;//大分出現頻次
            //當前方向
            public Snake()
            {
                Location_X = 300;
                Location_Y = 300;

            }
            /// <summary>
            /// 蛇初始化 朝向 初始長度等
            /// </summary>
            public static void Start()
            {
                MaxScore = 5;
                AllScore = -1;
                CurScore = 1;
                Sd = SnakeDirection.Left;//默認往左跑
                Snakebody.Clear();//每次操作舍身重置
                //添加初始化的小蛇位置
                Snake s0 = new Snake();//蛇1
                Snake s1 = new Snake();//蛇2
                Snake s2 = new Snake();
                Snake s3 = new Snake();
                //默認四個長度 蛇的位置
                Snakebody.Add(s0);//默認蛇1位置   Snakebody[0]是蛇頭
                s1.Location_X = s0.Location_X - 10;
                Snakebody.Add(s1);
                s2.Location_X = s1.Location_X - 10;
                Snakebody.Add(s2);
                s3.Location_X = s2.Location_X - 10;
                Snakebody.Add(s3);
            }
            //蛇的移動操作 每次移動 都需要改變蛇身體
            public static void Move(SnakeDirection Sd)
            {
                int i = Snakebody.Count - 1;//根據不同的移動方向 需要對相對位置發生變化,這個操作保證蛇身按照蛇頭的軌跡運轉
                switch (Sd)
                {
                    case SnakeDirection.Up:
                        ChangeSnakeLine();
                        Snakebody[i].Location_Y -= 10;
                        break;
                    case SnakeDirection.Left:
                        ChangeSnakeLine();
                        Snakebody[i].Location_X -= 10;
                        break;
                    case SnakeDirection.Down:
                        ChangeSnakeLine();
                        Snakebody[i].Location_Y += 10;
                        break;
                    case SnakeDirection.Right:
                        ChangeSnakeLine();
                        Snakebody[i].Location_X += 10;
                        break;
                }
            }
            /// <summary>
            /// 每次移動一次 改變蛇身體的相對位置
            /// </summary>
            public static void ChangeSnakeLine()
            {
                int j = 0;
                int x, y;
                int i = Snakebody.Count - 1;
                for (j = 0; j < i; j++)//蛇 1位置變為蛇0  2=》1  3=》2
                {
                    x = Snakebody[j + 1].Location_X;
                    y = Snakebody[j + 1].Location_Y;
                    Snakebody[j].Location_Y = y;
                    Snakebody[j].Location_X = x;
                }
            }
            //吃一個節點 變為新的蛇頭
            public static void AddBody()
            {
                Snake S_eat = new Snake();
                int xx = Snakebody[Snakebody.Count - 1].Location_X;
                int yy = Snakebody[Snakebody.Count - 1].Location_Y;
                switch (Sd)
                {
                    case SnakeDirection.Up:
                        S_eat.Location_Y = yy - 10;
                        S_eat.Location_X = xx;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Left:
                        S_eat.Location_X = xx - 10;
                        S_eat.Location_Y = yy;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Down:
                        S_eat.Location_Y = yy + 10;
                        S_eat.Location_X = xx;
                        Snakebody.Add(S_eat);
                        break;
                    case SnakeDirection.Right:
                        S_eat.Location_Y = yy;
                        S_eat.Location_X = xx + 10;
                        Snakebody.Add(S_eat);
                        break;
                }
            }
            
        }
        public  void refreshScore()
        {
            Snake.AllScore = Snake.AllScore+ Snake.CurScore;
           this.SnakeScore.Text = Convert.ToString(Snake.AllScore);
        }
        private int FoodX = 0;//食物X軸
        private int FoodY = 0;//食物Y軸

        private void BeginBtn_Click(object sender, EventArgs e)
        {
            Snake.Start();//創建蛇
            CreateNewFood();

            StartTimer.Start();
            StartTimer.Interval = 100;//毫秒刷新一次

        }
        /// <summary>
        /// 開始的定時器
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void StartTimer_Tick(object sender, EventArgs e)
        {
            DrawSnake();
            DrawFood();

            Snake.Move(Snake.Sd);//蛇移動 移動的方向鍵盤控制
            EatFood();
            IsOrNotGameOver();
           
        }

        /// <summary>
        /// 畫蛇
        /// </summary>
        public void DrawSnake()
        {
            RectangleF[] rectangles = new RectangleF[Snake.Snakebody.Count];

            int num;
            for (num = 0; num < Snake.Snakebody.Count; num++)
            {
                rectangles[num] = new RectangleF(Snake.Snakebody[num].Location_X,
                    Snake.Snakebody[num].Location_Y, Snake.width, Snake.height);
            }
            this.Refresh();

            Graphics g = this.Snake_Panel.CreateGraphics();
            SolidBrush myBrush = new SolidBrush(Color.Black);
            g.FillRectangles(myBrush, rectangles);
        }

        /// <summary>
        /// 創建一個新的食物,也就是一個小點,紅色
        /// </summary>
        public void CreateNewFood()
        {
            refreshScore();
            bool IsCreate = false;
            while (!IsCreate)//是否創建成功
            {
                Food NewFood = new Food();
                FoodX = NewFood.Food_Location_X;
                FoodY = NewFood.Food_Location_Y;
                //判斷這個不會出現在蛇身上
                IsCreate = true;//創建成功
                for (int i = 0; i < Snake.Snakebody.Count; i++)
                {
                    if (Snake.Snakebody[i].Location_X == FoodX && Snake.Snakebody[i].Location_Y == FoodY)//當坐標相同 終止for 未創建成功
                    {
                        IsCreate = false;
                        break;
                    }
                }
                if (IsCreate)
                {
                    if (!(FoodX <= this.Snake_Panel.Width-10 && FoodX >= 10 && FoodY <= this.Snake_Panel.Height-10 && FoodY >= 10))//食物不在范圍內 重新刷新
                    {
                        IsCreate = false;
                    }
                }
                if (IsCreate)
                {
                    if (Snake.Snakebody.Count != 4)
                    {
                        Snake.MaxScore--;//不是第一次創建食物時
                    }
                    Snake.CurScore = 1;//當前小節點的分數
                    if (Snake.MaxScore == 0)
                    {
                        Snake.CurScore = 5;//當前小節點的分數
                    }
                    else if (Snake.MaxScore<0)
                    {
                        Snake.MaxScore = 5;//初始化次數
                    }
                }
                
            }
        }

        /// <summary>
        /// 食物的位置
        /// </summary>
        public void DrawFood()
        {
            Graphics f = this.Snake_Panel.CreateGraphics();
            SolidBrush mybrush = new SolidBrush(Color.Red);
          
            if (Snake.MaxScore==0)
            {
                f.FillRectangle(mybrush, FoodX, FoodY, 20, 20);//隨機了食物的位置
            }
            else
            {
                f.FillRectangle(mybrush, FoodX, FoodY, 10, 10);//隨機了食物的位置
            }

        }
        /// <summary>
        /// 吃掉食物 判斷蛇頭位置和食物位置相同時,食物重新刷新
        /// </summary>
        public void EatFood()
        {
            if (Snake.Snakebody[Snake.Snakebody.Count - 1].Location_X == FoodX
                && Snake.Snakebody[Snake.Snakebody.Count - 1].Location_Y == FoodY)
            {
                Snake.AddBody();//增加 蛇身增加
                //吃掉食物之后 隨機創建一個新的食物
                CreateNewFood();
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public void IsOrNotGameOver()
        {
            int x = Snake.Snakebody[Snake.Snakebody.Count - 1].Location_X;
            int y = Snake.Snakebody[Snake.Snakebody.Count - 1].Location_Y;
            bool IsGameOver = false;
            if (!(x <= this.Snake_Panel.Width && x >= 0 && y <= this.Snake_Panel.Height && y >= 0))//蛇頭碰觸到邊框
            {
                IsGameOver = true;
            }
            //蛇頭碰到自己蛇身
            for(int i=0;i< Snake.Snakebody.Count - 2; i++)
            {
                if(Snake.Snakebody[i].Location_X==x&& Snake.Snakebody[i].Location_Y == y)
                {
                    IsGameOver = true;
                    break;
                }
            }

            if (IsGameOver)
            {
                GameOver();
                StartTimer.Stop();
            }
        }
        /// <summary>
        /// 游戲結束
        /// </summary>
        public void GameOver()
        {

        }
    }
    /// <summary>
    /// 方向枚舉
    /// </summary>
    public enum SnakeDirection
    {
        Left,
        Right,
        Down,
        Up
    }
    //食物類 食物的縱軸橫軸
    public class Food
    {
        public int Food_Location_X;
        public int Food_Location_Y;
        public Food()
        {
            Random x = new Random();
            Random y = new Random();
            Food_Location_X = x.Next(0, 49) * 10;//隨機點出現食物
            Food_Location_Y = y.Next(0, 49) * 10;//隨機點出現食物
        }
    }

}

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