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這篇文章給大家分享的是有關java如何實現斗地主發牌功能的內容。小編覺得挺實用的,因此分享給大家做個參考,一起跟隨小編過來看看吧。
具體內容如下
參考斗地主的游戲規則,完成一個發牌的功能(54張牌,考慮點數,花色;三名玩家,其中地主比其他玩家多3張牌)
要求實現以下功能:
1、洗牌
2、發牌(發牌按照常規方式A-B-C-A-B-C-A…,不允許一次性隨機17張給某個玩家)
3、玩家手中牌的展示(要求按點數實現排序)
運用面向對象的程序設計思維分為撲克、玩家和游戲三部分,撲克類屬性有花色,點數,次序;玩家類屬性有玩家id,昵稱,是否地主,牌的集合;游戲過程分為洗牌,隨機產生地主,發牌,完成牌的排序,玩家手里的牌展示功能
package com.lesson17.homework; /** * @author HUC * */ /**撲克類*/ public class Poker { /** 撲克花色 */ private String flower; /** 撲克點數 */ private String pointer; /** 撲克順序 */ private int sort; public Poker(String flower, String pointer, int sort) { super(); this.flower = flower; this.pointer = pointer; this.sort = sort; } public String getFlower() { return flower; } public void setFlower(String flower) { this.flower = flower; } public String getPointer() { return pointer; } public void setPointer(String pointer) { this.pointer = pointer; } public int getSort() { return sort; } public void setSort(int sort) { this.sort = sort; } @Override public String toString() { return flower + pointer; } package com.lesson17.homework; public class Player { /** 玩家id */ private int id; /** 玩家昵稱 */ private String name; /** 玩家拿到的牌 */ private ArrayList<Poker> pokers = new ArrayList<>(); /** 玩家是否地主 */ private boolean boss; public Player(int id, String name) { super(); this.id = id; this.name = name; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public ArrayList<Poker> getPokers() { return pokers; } public void setPokers(ArrayList<Poker> pokers) { this.pokers = pokers; } public boolean isBoss() { return boss; } public void setBoss(boolean boss) { this.boss = boss; } package com.lesson17.homework; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.List; import java.util.Random; public class PokerGame { static List<Player> players; static ArrayList<Poker> list = new ArrayList<>(); static String[] flowers = {"方塊","梅花","黑桃","紅心"}; static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"}; int bossIndex; //地主索引 static{ //初始化撲克 for (int i = 0; i < flowers.length; i++) { for (int j = 0; j < pointers.length; j++) { //生成一張撲克對象 Poker p = new Poker(flowers[i], pointers[j], j); list.add(p); } } //單獨將大小王加入集合 list.add(new Poker("小", "王", 13)); list.add(new Poker("大", "王", 14)); //初始化玩家 players = Arrays.asList( new Player(1, "劉備"), new Player(2, "關羽"), new Player(3, "張飛")); } /**洗牌*/ public void washPoker(){ Collections.shuffle(list); } /**隨機地主*/ public void pushBoss(){ Random r = new Random(); bossIndex = r.nextInt(players.size()); //設置被隨機到的玩家為地主 players.get(bossIndex).setBoss(true); } /**依次發牌*/ public void pushPoker(){ for (int i = 0; i < 51; i+=3) { players.get(0).getPokers().add(list.get(i)); players.get(1).getPokers().add(list.get(i+1)); players.get(2).getPokers().add(list.get(i+2)); } for(int i = 51;i < 54 ;i++){ //將最后剩余的牌(3張)全部給地主 players.get(bossIndex).getPokers().add(list.get(i)); } } /**排序*/ public void sortPoker() { Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort()); } public void start(){ //隨機地主 pushBoss(); //洗牌 washPoker(); //發牌 pushPoker(); //排序 sortPoker(); //展示牌 for(Player p : players){ System.out.println(p.getPokers()); } } public static void main(String[] args) { new PokerGame().start(); } }
結果
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