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本篇內容介紹了“人臉識別SDK在網絡攝像頭中怎么應用”的有關知識,在實際案例的操作過程中,不少人都會遇到這樣的困境,接下來就讓小編帶領大家學習一下如何處理這些情況吧!希望大家仔細閱讀,能夠學有所成!
a.初始化并登錄驗證
NET_DVR_Init(); NET_DVR_DEVICEINFO_V30 struDeviceInfo = { 0 }; long lUserID = NET_DVR_Login_V30(m_cameraIp, m_cameraPort, m_cameraUser, m_cameraPwd, &struDeviceInfo); if (lUserID < 0) { NET_DVR_Cleanup(); return false; }
b.創建線程并注冊回調函數
thread videoThread(&HCNetCamera::getCameraPreview, this); videoThread.detach(); bool HCNetCamera::getCameraPreview() { NET_DVR_CLIENTINFO ClientInfo; ClientInfo.lChannel = 1; //Channel number 設備通道號 ClientInfo.hPlayWnd = NULL; //窗口為空,設備SDK不解碼只取流 ClientInfo.lLinkMode = 0; //Main Stream ClientInfo.sMultiCastIP = NULL; //預覽取流 g_realHandle = NET_DVR_RealPlay_V30(g_cameraUserId, &ClientInfo, fRealDataCallBack, NULL, TRUE); if (g_realHandle < 0) { qDebug() << "NET_DVR_RealPlay_V30 failed! Error number: " << NET_DVR_GetLastError(); return false; } return true; }
c.使用回調接口,獲取實時的視頻幀數據
void CALLBACK fRealDataCallBack(LONG lRealHandle, DWORD dwDataType, BYTE *pBuffer, DWORD dwBufSize, void *pUser) { UNREFERENCED_PARAMETER(lRealHandle); UNREFERENCED_PARAMETER(pUser); DWORD dRet = 0; BOOL inData = FALSE; switch (dwDataType) { case NET_DVR_SYSHEAD: if (g_cameraPort >= 0) { break; //同一路碼流不需要多次調用開流接口 } if (!PlayM4_GetPort(&g_cameraPort)) { break; } if (!PlayM4_OpenStream(g_cameraPort, pBuffer, dwBufSize, 1024 * 1024)) { dRet = PlayM4_GetLastError(g_cameraPort); break; } //設置解碼回調函數 if (!PlayM4_SetDecCallBack(g_cameraPort, DecCBFun)) { dRet = PlayM4_GetLastError(g_cameraPort); break; } //打開視頻解碼 if (!PlayM4_Play(g_cameraPort, NULL)) { dRet = PlayM4_GetLastError(g_cameraPort); break; } dRet = PlayM4_GetLastError(g_cameraPort); break; case NET_DVR_STREAMDATA: //視頻流數據 default: inData = PlayM4_InputData(g_cameraPort, pBuffer, dwBufSize); while (!inData) { Sleep(10); inData = PlayM4_InputData(g_cameraPort, pBuffer, dwBufSize); dRet = PlayM4_GetLastError(g_cameraPort); OutputDebugString(L"PlayM4_InputData failed \n"); } break; } }
//解碼回調 視頻為YUV數據(YV12) void CALLBACK DecCBFun(long port, char * pBuf, long nSize, FRAME_INFO * pFrameInfo, long nReserved1, long nReserved2) { UNREFERENCED_PARAMETER(nReserved1); UNREFERENCED_PARAMETER(nReserved2); UNREFERENCED_PARAMETER(nSize); UNREFERENCED_PARAMETER(port); //圖像格式轉換 if (pFrameInfo->nType == T_YV12) { { lock_guard<mutex> locker(g_CameraMutex); Utils_ns::ImageUtils_ns::YV12ToBGR24_FFMPEG((unsigned char*)pBuf, (unsigned char*)g_curRGBImage->imageData, pFrameInfo->nWidth, pFrameInfo->nHeight);//得到全部RGB圖像 } } }
d.應用層獲取視頻幀,這里為了簡化操作,只獲取了當前幀;大家也可以使用線程安全隊列來處理
int HCNetCamera::getFrame(Mat& image) { lock_guard<mutex> locker(g_CameraMutex); if (g_curRGBImage && g_curRGBImage->imageData) { image = g_curRGBImage; return 0; } return -1; } //以下是線程函數的一部分,主要是取幀,然后進行人臉檢測 { lock_guard<std::mutex> locker(g_CameraMutex); int ret = m_camera->getFrame(curFrame); if (ret == -1) { continue; } } ftProcessor->faceDetect(curFrame);
目前虹軟SDK支持以下幾種圖像數據格式:
在實際開發過程中一般使用opencv,opencv默認的圖像數據格式是BGR24,而我使用的海康攝像頭視頻編碼格式是H264,視頻幀數據格式是YV12,因此需要將YV12轉換為BGR24 ,同時也會說明下怎么轉換為虹軟SDK支持的其它格式,主要參考了[2],以下的代碼僅供參考。
a.YV12 To BGR24
void yv12ToBGR24(unsigned char* yv12, unsigned char* bgr24, int width, int height) { unsigned char* y_yv12 = yv12; unsigned char* v_yv12 = yv12 + width*height; unsigned char* u_yv12 = yv12 + width*height + width*height / 4; unsigned char* b = bgr24; unsigned char* g = bgr24 + 1; unsigned char* r = bgr24 + 2; int yIndex, uIndex, vIndex; for (int i = 0; i < height; ++i) { for (int j = 0; j < width; ++j) { yIndex = i * width + j; vIndex = (i / 2) * (width / 2) + (j / 2); uIndex = vIndex; *b = (unsigned char)(y_yv12[yIndex] + 1.732446 * (u_yv12[vIndex] - 128)); *g = (unsigned char)(y_yv12[yIndex] - 0.698001 * (u_yv12[uIndex] - 128) - 0.703125 * (v_yv12[vIndex] - 128)); *r = (unsigned char)(y_yv12[yIndex] + 1.370705 * (v_yv12[uIndex] - 128)); b += 3; g += 3; r += 3; } } }
b.YV12 To I420
void yv12ToI420(unsigned char* yv12, unsigned char* i420, int width, int height) { unsigned char* y_yv12 = yv12; unsigned char* v_yv12 = yv12 + width*height; unsigned char* u_yv12 = yv12 + width*height + width*height / 4; unsigned char* y_i420 = i420; unsigned char* u_i420 = i420 + width*height; unsigned char* v_i420 = i420 + width*height + width*height / 4; memcpy(i420, yv12, width*height); memcpy(v_i420, v_yv12, width*height / 4); memcpy(u_i420, u_yv12, width*height / 4); }
c.YV12 To NV21
void yv12ToNV21(unsigned char* yv12, unsigned char* nv21, int width, int height) { unsigned char* y_yv12 = yv12; unsigned char* v_yv12 = yv12 + width*height; unsigned char* u_yv12 = yv12 + width*height + width*height / 4; unsigned char* y_nv21 = nv21; unsigned char* v_nv21 = nv21 + width*height; unsigned char* u_nv21 = nv21 + width*height + 1; memcpy(nv21, yv12, width*height); for (int i = 0; i < width*height / 4; ++i) { *v_nv21 = *v_yv12; *u_nv21 = *u_yv12; v_nv21 += 2; u_nv21 += 2; ++v_yv12; ++u_yv12; } }
d.YV12 To NV12
void yv12ToNV12(unsigned char* yv12, unsigned char* nv12, int width, int height) { unsigned char* y_yv12 = yv12; unsigned char* v_yv12 = yv12 + width*height; unsigned char* u_yv12 = yv12 + width*height + width*height / 4; unsigned char* y_nv12 = nv12; unsigned char* u_nv12 = nv12 + width*height; unsigned char* v_nv12 = nv12 + width*height + 1; memcpy(nv12, yv12, width*height); for (int i = 0; i < width*height / 4; ++i) { *v_nv12 = *v_yv12; *u_nv12 = *u_yv12; v_nv12 += 2; u_nv12 += 2; ++v_yv12; ++u_yv12; } }
e.YV12 To YUYV
void yv12ToYUYV(unsigned char* yv12, unsigned char* yuyv, int width, int height) { unsigned char* y_yv12 = yv12; unsigned char* v_yv12 = yv12 + width*height; unsigned char* u_yv12 = yv12 + width*height + width*height / 4; unsigned char* y_yuyv = yuyv; unsigned char* u_yuyv = yuyv + 1; unsigned char* v_yuyv = yuyv + 3; for (int i = 0; i < width; ++i) { for (int j = 0; j < height; ++j) { *y_yuyv = *y_yv12; y_yuyv += 2; ++y_yv12; } } for (int j = 0; j < height / 2; ++j) { for (int i = 0; i < width / 2; ++i) { *u_yuyv = *u_yv12; *(u_yuyv + width * 2) = *u_yv12; u_yuyv += 4; ++u_yv12; *v_yuyv = *v_yv12; *(v_yuyv + width * 2) = *v_yv12; v_yuyv += 4; ++v_yv12; } u_yuyv += width * 2; v_yuyv += width * 2; } }
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