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如何在android中利view實現一個推箱子小游戲?針對這個問題,這篇文章詳細介紹了相對應的分析和解答,希望可以幫助更多想解決這個問題的小伙伴找到更簡單易行的方法。
自定義view:
package com.jisai.materialdesigndemo.tuixiangzhi; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.util.AttributeSet; import android.util.Log; import android.widget.ImageView; import com.jisai.materialdesigndemo.R; import java.util.ArrayList; public class View_tuixiangzhi extends ImageView { ArrayList<int[][]> arrayList = new ArrayList<>(); int[][][] ccc =new int[300][15][15]; int kk=0; Canvas canvas; private int mWidth; private int mHeight; Boolean flag=false; Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang); Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong); Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1); Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1); Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2); Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua); Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua); int [][]aaa= {//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; public interface PassLitener { void pass(); } private PassLitener mPassLitener; public void setPassLitener(PassLitener mPassLitener) { this.mPassLitener = mPassLitener; } public View_tuixiangzhi(Context context) { super(context); init("MyImageView(Context context)"); } public View_tuixiangzhi(Context context, AttributeSet attrs) { super(context, attrs); init("MyImageView(Context context, AttributeSet attrs)"); } public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init("MyImageView(Context context, AttributeSet attrs, int defStyle)"); } private void init(String structName) { } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int specSize = MeasureSpec.getSize(widthMeasureSpec); mWidth = specSize; specSize = MeasureSpec.getSize(heightMeasureSpec); mHeight = specSize; Log.e("寬高:","寬:"+mWidth+"高:"+mHeight); setMeasuredDimension(mWidth, mHeight); } @Override protected void onDraw(Canvas canvas) { Log.e("onDraw:","onDraw"); this.canvas=canvas; super.onDraw(canvas); Paint p=new Paint(); p.setColor(Color.RED); //canvas.drawRect(20,20,100,100,p); //canvas.drawColor(Color.RED); for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ int x=aaa[i][k]; Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1)); switch (x){ case 0: canvas.drawBitmap(bitmap0,null,rect,p); break; case 1: canvas.drawBitmap(bitmap1,null,rect,p); break; case 2: canvas.drawBitmap(bitmap2,null,rect,p); break; case 3: canvas.drawBitmap(bitmap3,null,rect,p); break; case 4: canvas.drawBitmap(bitmap4,null,rect,p); break; case 5: canvas.drawBitmap(bitmap5,null,rect,p); break; case 6: canvas.drawBitmap(bitmap6,null,rect,p); break; } } } } public void setaaa(int [][]xxx){ for(int i=0;i<15;i++){ for(int k=0;k<15;k++) { aaa[i][k]=xxx[i][k]; } } kk=0; arrayList.clear(); postInvalidate(); } public void moveLeft(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { if (flag){ break; } int x = aaa[i][k]; if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k-1]){ case 0://左邊是墻,不能移動 break; case 1://左邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=2; break; case 3://左邊是空箱子 if(aaa[i][k-2]==5){//箱子左邊是花 aaa[i][k-2]=4; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左邊是空 aaa[i][k-2]=3; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://左邊是滿箱子 if(aaa[i][k-2]==5){//箱子左邊是花 aaa[i][k-2]=4; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左邊是空 aaa[i][k-2]=3; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://左邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveRight(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k+1]){ case 0://右邊是墻,不能移動 break; case 1://右邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=2; break; case 3://右邊是空箱子 if(aaa[i][k+2]==5){//箱子右邊是花 aaa[i][k+2]=4; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右邊是空 aaa[i][k+2]=3; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://右邊是滿箱子 if(aaa[i][k+2]==5){//箱子右邊是花 aaa[i][k+2]=4; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右邊是空 aaa[i][k+2]=3; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://右邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveUp(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i-1][k]){ case 0://上邊是墻,不能移動 break; case 1://上邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=2; break; case 3://上邊是空箱子 if(aaa[i-2][k]==5){//箱子上邊是花 aaa[i-2][k]=4; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上邊是空 aaa[i-2][k]=3; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://上邊是滿箱子 if(aaa[i-2][k]==5){//箱子上邊是花 aaa[i-2][k]=4; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上邊是空 aaa[i-2][k]=3; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://上邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveDown(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i+1][k]){ case 0://下邊是墻,不能移動 break; case 1://下邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=2; break; case 3://下邊是空箱子 if(aaa[i+2][k]==5){//箱子下邊是花 aaa[i+2][k]=4; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下邊是空 aaa[i+2][k]=3; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://下邊是滿箱子 if(aaa[i+2][k]==5){//箱子下邊是花 aaa[i+2][k]=4; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下邊是空 aaa[i+2][k]=3; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://下邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void ifPass(){ flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==3){//還有空箱子 flag=true; } } } if (!flag){//沒有一個空箱子 mPassLitener.pass(); } } public void moveBack(){ if(arrayList.size()>0){ this.aaa=(arrayList.get(arrayList.size()-1)); postInvalidate(); arrayList.remove(arrayList.size()-1); } } public void addBack(){ if(kk>299){ arrayList.clear(); kk=0; } if(arrayList.size()>99){ arrayList.remove(0); } for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ ccc[kk][i][k]=aaa[i][k]; } } arrayList.add(ccc[kk]); kk++; } }
activity :
package com.jisai.materialdesigndemo.tuixiangzhi; import android.content.DialogInterface; import android.graphics.Color; import android.os.Bundle; import android.support.design.widget.Snackbar; import android.support.v7.app.AlertDialog; import android.support.v7.app.AppCompatActivity; import android.support.v7.widget.Toolbar; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.Button; import com.jisai.materialdesigndemo.R; import java.util.ArrayList; public class MainActivity_tuixiangzhi extends AppCompatActivity { ArrayList<int[][]> arrayList=new ArrayList<>(); Button up,down,left,right,back,nextup,nextdown; View_tuixiangzhi myImageView_circle; Toolbar mToolbar; int LV=1; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tuixiangzhi); LV_data lv_data=new LV_data(); arrayList=lv_data.arrayList; mToolbar = (Toolbar) findViewById(R.id.toolbar); // mToolbar.setBackgroundColor(0xFF42B1CD); mToolbar.setTitle("推箱子(第"+LV+"關)"); //設置標題 mToolbar.setTitleTextColor(Color.parseColor("#ffffff")); //設置標題顏色 setSupportActionBar(mToolbar); getSupportActionBar().setDisplayHomeAsUpEnabled(true); mToolbar.setNavigationOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // onBackPressed(); finish(); //Toast.makeText(getApplicationContext(),"返回",Toast.LENGTH_SHORT).show(); } }); myImageView_circle= (View_tuixiangzhi) findViewById(R.id.nnn); myImageView_circle.setPassLitener(new View_tuixiangzhi.PassLitener() { @Override public void pass() { final AlertDialog.Builder normalDialog = new AlertDialog.Builder(MainActivity_tuixiangzhi.this); normalDialog.setTitle("恭喜你"); normalDialog.setMessage("真厲害,你已通過本關!"); normalDialog.setPositiveButton("下一關", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { if(LV<arrayList.size()){ LV=LV+1; myImageView_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"關)"); //設置標題 }else{ final Snackbar snackbar = Snackbar.make(up, "已是最后一關", Snackbar .LENGTH_LONG); snackbar.show(); snackbar.setAction("確定", new View.OnClickListener() { @Override public void onClick(View view) { snackbar.dismiss(); } }); } } }); // 顯示 normalDialog.show(); } }); up= (Button) findViewById(R.id.shang); down= (Button) findViewById(R.id.xia); left= (Button) findViewById(R.id.zuo); right= (Button) findViewById(R.id.you); back= (Button) findViewById(R.id.back); nextup= (Button) findViewById(R.id.shangyi); nextdown= (Button) findViewById(R.id.xiayi); up.setOnClickListener(cccc); down.setOnClickListener(cccc); left.setOnClickListener(cccc); right.setOnClickListener(cccc); back.setOnClickListener(cccc); nextup.setOnClickListener(cccc); nextdown.setOnClickListener(cccc); } View.OnClickListener cccc = new View.OnClickListener() { @Override public void onClick(View v) { switch (v.getId()){ case R.id.shang: myImageView_circle.moveUp(); break; case R.id.xia: myImageView_circle.moveDown(); break; case R.id.zuo: myImageView_circle.moveLeft(); break; case R.id.you: myImageView_circle.moveRight(); break; case R.id.back: myImageView_circle.moveBack(); break; case R.id.shangyi: if(LV>1){ LV=LV-1; myImageView_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"關)"); //設置標題 } break; case R.id.xiayi: if(LV<arrayList.size()){ LV=LV+1; myImageView_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"關)"); //設置標題 }else{ final Snackbar snackbar = Snackbar.make(up, "已是最后一關", Snackbar .LENGTH_LONG); snackbar.show(); snackbar.setAction("確定", new View.OnClickListener() { @Override public void onClick(View view) { snackbar.dismiss(); } }); } break; } } }; @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_tuixiangzhi, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); //noinspection SimplifiableIfStatement if (id == R.id.item1) { myImageView_circle.setaaa(arrayList.get(LV-1)); return true; } return super.onOptionsItemSelected(item); } }
布局文件:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" xmlns:app="http://schemas.android.com/apk/res-auto" tools:context="com.jisai.materialdesigndemo.caipu.CaipuItemActivity"> <android.support.v7.widget.Toolbar android:id="@+id/toolbar" android:layout_width="match_parent" android:layout_height="?attr/actionBarSize" app:layout_collapseMode="pin" android:elevation="6dp" android:background="?attr/colorPrimary" app:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" app:popupTheme="@style/ThemeOverlay.AppCompat.Light" app:layout_scrollFlags="scroll|enterAlways" /> <RelativeLayout android:layout_width="match_parent" android:layout_height="match_parent" android:background="@mipmap/bg3" > <com.jisai.materialdesigndemo.tuixiangzhi.View_tuixiangzhi android:id="@+id/nnn" android:layout_width="match_parent" android:layout_height="wrap_content" /> <RelativeLayout android:layout_alignParentBottom="true" android:layout_width="match_parent" android:layout_height="150dp" > <Button android:id="@+id/back" android:layout_width="40dp" android:layout_centerInParent="true" android:layout_height="40dp" android:background="@drawable/back2" android:layout_margin="15dp"/> <Button android:id="@+id/shang" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/s_s" android:layout_above="@+id/back" android:layout_alignLeft="@+id/back"/> <Button android:id="@+id/xia" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/d_s" android:layout_below="@+id/back" android:layout_alignLeft="@+id/back"/> <Button android:id="@+id/zuo" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/l_s" android:layout_toLeftOf="@+id/back" android:layout_alignTop="@+id/back"/> <Button android:id="@+id/you" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/r_s" android:layout_toRightOf="@+id/back" android:layout_alignTop="@+id/back"/> <Button android:id="@+id/shangyi" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/l_n" android:layout_marginBottom="40dp" android:layout_marginLeft="15dp" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" /> <TextView android:layout_width="wrap_content" android:layout_height="30dp" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_marginLeft="20dp" android:text="上一關"/> <Button android:id="@+id/xiayi" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/r_n" android:layout_marginBottom="40dp" android:layout_marginRight="15dp" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" /> <TextView android:layout_width="wrap_content" android:layout_height="30dp" android:layout_marginRight="20dp" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:text="下一關"/> </RelativeLayout> </RelativeLayout> </LinearLayout>
關卡數據(二位數組),我加了40關,太長這里就貼一點。
package com.jisai.materialdesigndemo.tuixiangzhi; import java.util.ArrayList; /** * Created by Administrator on 17-4-11. */ public class LV_data { final ArrayList<int[][]>arrayList = new ArrayList<>(); LV_data(){ int[][] LV_1 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_1); int[][] LV_2 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,2,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,1,3,3,0,0,0,0,0,0,0,0}, {0,0,0,0,1,3,1,0,0,0,5,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,5,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,5,0,0,0,0}, {0,0,0,0,0,1,1,1,0,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_2); int[][] LV_3 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,3,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,2,1,3,1,1,3,1,0,0,0}, {0,0,0,0,1,5,5,0,1,3,1,0,0,0,0}, {0,0,0,0,0,5,5,0,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_3); int[][] LV_4 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,2,3,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,3,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,3,1,0,0,0,0,0,0}, {0,0,0,0,0,5,3,1,1,0,0,0,0,0,0}, {0,0,0,0,0,5,5,4,5,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_4); int[][] LV_5 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,2,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,3,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,5,0,1,0,1,1,0,0,0,0,0}, {0,0,0,0,5,3,1,1,0,1,0,0,0,0,0}, {0,0,0,0,5,1,1,1,3,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_5); int[][] LV_6 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,1,1,1,5,0,0,0,1,0,0,0,0,0}, {0,0,1,0,1,0,1,1,1,1,0,0,0,0,0}, {0,0,1,0,1,3,1,3,0,5,1,0,0,0,0}, {0,0,1,0,1,1,4,1,1,0,1,0,0,0,0}, {0,0,1,5,0,3,1,3,1,0,1,0,0,0,0}, {0,0,0,1,1,1,1,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,5,1,1,1,1,2,0,0}, {0,0,0,1,1,1,1,1,0,0,1,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_6); int[][] LV_7 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, {0,0,0,1,3,1,5,5,1,3,1,0,0,0,0}, {0,0,0,0,3,1,5,5,3,3,2,0,0,0,0}, {0,0,0,0,1,1,5,5,1,3,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_7); int[][] LV_8 ={//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,0,0,0,5,1,3,0,0,1,0,0,0,0}, {0,0,0,0,5,5,3,1,3,1,1,2,0,0,0}, {0,0,0,0,5,5,1,3,1,3,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; arrayList.add(LV_8);
關于如何在android中利view實現一個推箱子小游戲問題的解答就分享到這里了,希望以上內容可以對大家有一定的幫助,如果你還有很多疑惑沒有解開,可以關注億速云行業資訊頻道了解更多相關知識。
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