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錄音功能一般來說在移動端比較常見,但是在pc端也要實現按住說話的功能呢?項目需求:按住說話,時長不超過60秒,生成語音文件并上傳,我這里用的是recorder.js
1.項目中新建一個recorder.js文件,內容如下,也可在百度上直接搜一個
// 兼容 window.URL = window.URL || window.webkitURL navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia let HZRecorder = function (stream, config) { config = config || {} config.sampleBits = config.sampleBits || 8 // 采樣數位 8, 16 config.sampleRate = config.sampleRate || (44100 / 6) // 采樣率(1/6 44100) let context = new (window.webkitAudioContext || window.AudioContext)() let audioInput = context.createMediaStreamSource(stream) let createScript = context.createScriptProcessor || context.createJavaScriptNode let recorder = createScript.apply(context, [4096, 1, 1]) let audioData = { size: 0, // 錄音文件長度 buffer: [], // 錄音緩存 inputSampleRate: context.sampleRate, // 輸入采樣率 inputSampleBits: 16, // 輸入采樣數位 8, 16 outputSampleRate: config.sampleRate, // 輸出采樣率 oututSampleBits: config.sampleBits, // 輸出采樣數位 8, 16 input: function (data) { this.buffer.push(new Float32Array(data)) this.size += data.length }, compress: function () { // 合并壓縮 // 合并 let data = new Float32Array(this.size) let offset = 0 for (let i = 0; i < this.buffer.length; i++) { data.set(this.buffer[i], offset) offset += this.buffer[i].length } // 壓縮 let compression = parseInt(this.inputSampleRate / this.outputSampleRate) let length = data.length / compression let result = new Float32Array(length) let index = 0; let j = 0 while (index < length) { result[index] = data[j] j += compression index++ } return result }, encodeWAV: function () { let sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate) let sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits) let bytes = this.compress() let dataLength = bytes.length * (sampleBits / 8) let buffer = new ArrayBuffer(44 + dataLength) let data = new DataView(buffer) let channelCount = 1// 單聲道 let offset = 0 let writeString = function (str) { for (let i = 0; i < str.length; i++) { data.setUint8(offset + i, str.charCodeAt(i)) } } // 資源交換文件標識符 writeString('RIFF'); offset += 4 // 下個地址開始到文件尾總字節數,即文件大小-8 data.setUint32(offset, 36 + dataLength, true); offset += 4 // WAV文件標志 writeString('WAVE'); offset += 4 // 波形格式標志 writeString('fmt '); offset += 4 // 過濾字節,一般為 0x10 = 16 data.setUint32(offset, 16, true); offset += 4 // 格式類別 (PCM形式采樣數據) data.setUint16(offset, 1, true); offset += 2 // 通道數 data.setUint16(offset, channelCount, true); offset += 2 // 采樣率,每秒樣本數,表示每個通道的播放速度 data.setUint32(offset, sampleRate, true); offset += 4 // 波形數據傳輸率 (每秒平均字節數) 單聲道×每秒數據位數×每樣本數據位/8 data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4 // 快數據調整數 采樣一次占用字節數 單聲道×每樣本的數據位數/8 data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2 // 每樣本數據位數 data.setUint16(offset, sampleBits, true); offset += 2 // 數據標識符 writeString('data'); offset += 4 // 采樣數據總數,即數據總大小-44 data.setUint32(offset, dataLength, true); offset += 4 // 寫入采樣數據 if (sampleBits === 8) { for (let i = 0; i < bytes.length; i++ , offset++) { let s = Math.max(-1, Math.min(1, bytes[i])) let val = s < 0 ? s * 0x8000 : s * 0x7FFF val = parseInt(255 / (65535 / (val + 32768))) data.setInt8(offset, val, true) } } else { for (let i = 0; i < bytes.length; i++ , offset += 2) { let s = Math.max(-1, Math.min(1, bytes[i])) data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true) } } return new Blob([data], { type: 'audio/mp3' }) } } // 開始錄音 this.start = function () { audioInput.connect(recorder) recorder.connect(context.destination) } // 停止 this.stop = function () { recorder.disconnect() } // 獲取音頻文件 this.getBlob = function () { this.stop() return audioData.encodeWAV() } // 回放 this.play = function (audio) { let downRec = document.getElementById('downloadRec') downRec.href = window.URL.createObjectURL(this.getBlob()) downRec.download = new Date().toLocaleString() + '.mp3' audio.src = window.URL.createObjectURL(this.getBlob()) } // 上傳 this.upload = function (url, callback) { let fd = new FormData() fd.append('audioData', this.getBlob()) let xhr = new XMLHttpRequest() /* eslint-disable */ if (callback) { xhr.upload.addEventListener('progress', function (e) { callback('uploading', e) }, false) xhr.addEventListener('load', function (e) { callback('ok', e) }, false) xhr.addEventListener('error', function (e) { callback('error', e) }, false) xhr.addEventListener('abort', function (e) { callback('cancel', e) }, false) } /* eslint-disable */ xhr.open('POST', url) xhr.send(fd) } // 音頻采集 recorder.onaudioprocess = function (e) { audioData.input(e.inputBuffer.getChannelData(0)) // record(e.inputBuffer.getChannelData(0)); } } // 拋出異常 HZRecorder.throwError = function (message) { alert(message) throw new function () { this.toString = function () { return message } }() } // 是否支持錄音 HZRecorder.canRecording = (navigator.getUserMedia != null) // 獲取錄音機 HZRecorder.get = function (callback, config) { if (callback) { if (navigator.getUserMedia) { navigator.getUserMedia( { audio: true } // 只啟用音頻 , function (stream) { let rec = new HZRecorder(stream, config) callback(rec) } , function (error) { switch (error.code || error.name) { case 'PERMISSION_DENIED': case 'PermissionDeniedError': HZRecorder.throwError('用戶拒絕提供信息。') break case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': HZRecorder.throwError('瀏覽器不支持硬件設備。') break case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': HZRecorder.throwError('無法發現指定的硬件設備。') break default: HZRecorder.throwError('無法打開麥克風。異常信息:' + (error.code || error.name)) break } }) } else { HZRecorder.throwErr('當前瀏覽器不支持錄音功能。'); return } } } export default HZRecorder
2.頁面中使用,具體如下
<template> <div class="wrap"> <el-form v-model="form"> <el-form-item> <input type="button" class="btn-record-voice" @mousedown.prevent="mouseStart" @mouseup.prevent="mouseEnd" v-model="form.time"/> <audio v-if="form.audioUrl" :src="form.audioUrl" controls="controls" class="content-audio" >語音</audio> </el-form-item> <el-form> </div> </template> <script> // 引入recorder.js import recording from '@/js/recorder/recorder.js' export default { data() { return { form: { time: '按住說話(60秒)', audioUrl: '' }, num: 60, // 按住說話時間 recorder: null, interval: '', audioFileList: [], // 上傳語音列表 startTime: '', // 語音開始時間 endTime: '', // 語音結束 } }, methods: { // 清除定時器 clearTimer () { if (this.interval) { this.num = 60 clearInterval(this.interval) } }, // 長按說話 mouseStart () { this.clearTimer() this.startTime = new Date().getTime() recording.get((rec) => { // 當首次按下時,要獲取瀏覽器的麥克風權限,所以這時要做一個判斷處理 if (rec) { // 首次按下,只調用一次 if (this.flag) { this.mouseEnd() this.flag = false } else { this.recorder = rec this.interval = setInterval(() => { if (this.num <= 0) { this.recorder.stop() this.num = 60 this.clearTimer() } else { this.num-- this.time = '松開結束(' + this.num + '秒)' this.recorder.start() } }, 1000) } } }) }, // 松開時上傳語音 mouseEnd () { this.clearTimer() this.endTime = new Date().getTime() if (this.recorder) { this.recorder.stop() // 重置說話時間 this.num = 60 this.time = '按住說話(' + this.num + '秒)' // 獲取語音二進制文件 let bold = this.recorder.getBlob() // 將獲取的二進制對象轉為二進制文件流 let files = new File([bold], 'test.mp3', {type: 'audio/mp3', lastModified: Date.now()}) let fd = new FormData() fd.append('file', files) fd.append('tenantId', 3) // 額外參數,可根據選擇填寫 // 這里是通過上傳語音文件的接口,獲取接口返回的路徑作為語音路徑 this.uploadFile(fd) } } } } </script> <style scoped> </style>
3.除了上述代碼中的注釋外,還有一些地方需要注意
總結
以上所述是小編給大家介紹的vue實現PC端錄音功能的實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對億速云網站的支持!
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