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這篇文章主要講解了python如何實現撲克牌交互式界面發牌程序,內容清晰明了,對此有興趣的小伙伴可以學習一下,相信大家閱讀完之后會有幫助。
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#coding=utf-8 class Card(): #撲克牌類 points=['1','2','3','4','5','6','7','8','9','10','11','12','13'] suits=['1','2','3','4'] #花色 def __init__(self,points,suits): self.points=points self.suits=suits def __str__(self): rep=self.suits+'-'+self.points return rep class Hand(): def __init__(self): self.cards=[] def add(self,card): self.cards.append(card) def __str__(self): rep='' for card in self.cards: rep+=str(card)+'\t' return rep class Poke(Hand): def generate_poke(self): for point in Card.points: for suit in Card.suits: self.add(Card(point,suit)) def random_poke(self): import random random.shuffle(self.cards) def deal(self,hands,limit_hand=13): for rounds in range (limit_hand): for hand in hands: if self.cards: top=self.cards[0] self.cards.remove(top) hand.add(top) def print_poke(players): results=[player.__str__() for player in players] pk=[] for result in results: pk1=result.rstrip() pk2=pk1.split('\t') pk.append(pk2) image_name=[] for i in range(len(pk)): for j in pk[i]: str_name='D:\pukepai\images\\{}.gif'.format(j) image_name.append(str_name) wj=[image_name[i:i+13] for i in range(len(image_name)) if i%13==0] return wj def restart(): tk.messagebox.showinfo("hello python","sdfg") players=[Hand(),Hand(),Hand(),Hand()] pockers=Poke() pockers.generate_poke() pockers.random_poke() pockers.deal(players,13) wj=print_poke(players) import tkinter as tk win=tk.Tk() win.title("撲克牌程序") win.geometry('800x600') cv=tk.Canvas(win,bg='red',width=800,height=600) from PIL import Image,ImageTk imgs=[] (p1,p2,p3,p4)=([],[],[],[]) for i in range(4): for j in range(13): img=Image.open(wj[i][j]) imgs.insert(i*13+j,ImageTk.PhotoImage(img)) p1=imgs[0:13] p2=imgs[13:26] p3=imgs[26:39] p4=imgs[39:52] for x in range(0,13): cv.create_image((200+20*x,80),image=p1[x]) cv.create_image((100,150+20*x),image=p2[x]) cv.create_image((200+20*x,500),image=p3[x]) cv.create_image((560,150+20*x),image=p4[x]) #添加重新發牌按鈕 from tkinter.messagebox import * bt1=tk.Button(win,text='重新發牌',width=60,height=40,command=restart) bt1.place(x=290,y=380,width=60,height=40) cv.pack() win.mainloop()
看完上述內容,是不是對python如何實現撲克牌交互式界面發牌程序有進一步的了解,如果還想學習更多內容,歡迎關注億速云行業資訊頻道。
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