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在UIKit應用中實現語音識別功能,可以使用Speech
框架來實現。以下是實現語音識別功能的步驟:
import Speech
private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))
func requestSpeechAuthorization() {
SFSpeechRecognizer.requestAuthorization { authStatus in
if authStatus == .authorized {
// 用戶已授權使用語音識別功能
} else {
// 提示用戶授權語音識別功能
}
}
}
func startSpeechRecognition() {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(.record)
try audioSession.setMode(.measurement)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
} catch {
print("Audio session setup error: \(error.localizedDescription)")
}
let recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
let recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest) { result, error in
guard let result = result else {
print("Speech recognition error: \(error?.localizedDescription ?? "Unknown error")")
return
}
if result.isFinal {
let bestTranscription = result.bestTranscription
print("Recognized speech: \(bestTranscription.formattedString)")
}
}
let audioEngine = AVAudioEngine()
let inputNode = audioEngine.inputNode
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { buffer, time in
recognitionRequest.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
} catch {
print("Audio engine start error: \(error.localizedDescription)")
}
}
func stopSpeechRecognition() {
audioEngine.stop()
recognitionRequest.endAudio()
}
通過以上步驟,您就可以在UIKit應用中實現語音識別功能了。
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