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沒啥好說的,直接上現階段的HTML代碼,后續修改,再更新該篇博客。
record.html:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <meta http-equiv="X-UA-Compatible" content="IE=edge"/> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"/> <meta name="keywords" content="PONPON,HTK,Go語言"/> <meta name="description" content="基于Beego開發語音識別演示系統"/> <meta name="generator" content="PONPON" /> <link href="/static/css/bootstrap.min.css" rel="stylesheet"> <link href="/static/css/docs.css" rel="stylesheet"> <link href="http://cdn.bootcss.com/highlight.js/7.3/styles/github.min.css" rel="stylesheet"> <link rel="shortcut icon" href="/static/img/Logoicon.jpg"> <link rel="stylesheet" /> <link rel="alternate" type="application/rss+xml" href="/rss.xml"/> <script type="text/javascript" src="/static/lib/recorder.js"> </script> <script type="text/javascript" src="/static/lib/jquery-1.10.1.min.js"> </script> <script type="text/javascript" src="/static/lib/recController.js"> </script> <title>WebHTK 演示系統</title> </head> <body> <nav id="header"> <div class="container960 text-center" > <h4 id="header-h" class="center" >閩南語 - 語音識別演示系統</h4> <ul id="resultbox" class="center" > <li >識別結果</li> </ul> <form > <a id="img" href="javascript://" > <img src="/static/img/aa.png" alt=""/> </a> </form> <div id="message" >點擊麥克風,開始錄音!</div> <script type="text/javascript"> var recording = false; function test() { if (!recording) { document.getElementById("img").innerHTML="<img src='/static/img/a1.png' style='width:85px;height:85px;'' alt=''/>"; toRecord(); recording=true; }else{ document.getElementById("img").innerHTML="<img src='/static/img/aa.png' style='width:85px;height:85px;'' alt=''/>"; toSend(); recording = false; } }; function toRecord(){ rec.record(); var dd = ws.send("start"); $("#message").text("再次點擊,結束錄音!"); intervalKey = setInterval(function() { rec.exportWAV(function(blob) { rec.clear(); ws.send(blob); }); }, 300); } function toSend(){ rec.stop(); if (intervalKey == null) { $("#message").text("請先錄音再發送!"); return }; ws.send(sampleRate); ws.send(channels); ws.send("stop"); rec.clear(); clearInterval(intervalKey); intervalKey = null; } </script> </div> </nav> <audio class="hide" controls autoplay></audio> </body> </html>
recorder.js:
(function(window) { var WORKER_PATH = '/static/lib/recorderWorker.js'; var Recorder = function(source, chan, cfg) { var config = cfg || {}; var channels = chan || 1; var bufferLen = config.bufferLen || 8192; this.context = source.context; this.node = this.context.createJavaScriptNode(bufferLen, channels, channels); var worker = new Worker(config.workerPath || WORKER_PATH); worker.postMessage({ command: 'init', config: { sampleRate: this.context.sampleRate } }); var recording = false, currCallback; this.node.onaudioprocess = function(e) { if (!recording) return; worker.postMessage({ command: 'record', buffer: [ e.inputBuffer.getChannelData(0) ] }); } this.configure = function(cfg) { for (var prop in cfg) { if (cfg.hasOwnProperty(prop)) { config[prop] = cfg[prop]; } } } this.record = function() { recording = true; } this.stop = function() { recording = false; } this.clear = function() { worker.postMessage({ command: 'clear' }); } this.getBuffer = function(cb) { currCallback = cb || config.callback; worker.postMessage({ command: 'getBuffer' }) } this.exportWAV = function(cb, type) { currCallback = cb || config.callback; type = type || config.type || 'audio/wav'; if (!currCallback) throw new Error('Callback not set'); worker.postMessage({ command: 'exportWAV', type: type }); } worker.onmessage = function(e) { var blob = e.data; currCallback(blob); } source.connect(this.node); this.node.connect(this.context.destination); }; window.Recorder = Recorder; })(window);
recorderWorker.js:
var recLength = 0, recBuffersL = [], sampleRate; this.onmessage = function(e) { switch (e.data.command) { case 'init': init(e.data.config); break; case 'record': record(e.data.buffer); break; case 'exportWAV': exportWAV(e.data.type); break; case 'getBuffer': getBuffer(); break; case 'clear': clear(); break; } }; function init(config) { sampleRate = config.sampleRate; } function record(inputBuffer) { recBuffersL.push(inputBuffer[0]); recLength += inputBuffer[0].length; } function exportWAV(type) { var bufferL = mergeBuffers(recBuffersL, recLength); var interleaved = interleave(bufferL); var dataview = encodeWAV(interleaved); var audioBlob = new Blob([dataview], { type: type }); this.postMessage(audioBlob); } function getBuffer() { var buffers = []; buffers.push(mergeBuffers(recBuffersL, recLength)); this.postMessage(buffers); } function clear(inputBuffer) { recLength = 0; recBuffersL = []; } function mergeBuffers(recBuffers, recLength) { var result = new Float32Array(recLength); var offset = 0; for (var i = 0; i < recBuffers.length; i++) { result.set(recBuffers[i], offset); offset += recBuffers[i].length; } return result; } function interleave(inputL) { var length; var result; var index = 0, inputIndex = 0; if (sampleRate == 48000) { length = inputL.length / 6; result = new Float32Array(length); while (index < length) { result[index++] = (inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++]) / 6; } } else if (sampleRate == 44100) { length = inputL.length / 6; result = new Float32Array(length); while (index < length) { if (inputIndex % 12 == 0) { result[index++] = (inputL[inputIndex] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++]) / 7; } else { result[index++] = (inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++] + inputL[inputIndex++]) / 6; }; } } else { length = inputL.length; result = new Float32Array(length); while (index < length) { result[index++] = inputL[inputIndex++]; } }; return result; } function floatTo16BitPCM(output, offset, input) { for (var i = 0; i < input.length; i++, offset += 2) { var s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); } } function writeString(view, offset, string) { for (var i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } function encodeWAV(samples) { var buffer = new ArrayBuffer(samples.length * 2); var view = new DataView(buffer); floatTo16BitPCM(view, 0, samples); return view; }
recController.js:
var onFail = function(e) { console.log('Rejected!', e); }; var onSuccess = function(s) { var context = new webkitAudioContext(); var mediaStreamSource = context.createMediaStreamSource(s); rec = new Recorder(mediaStreamSource, channels); sampleRate = 8000; } navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; var rec; var intervalKey = null; var audio = document.querySelector('#audio'); var sampleRate; var channels = 1; function startRecording() { if (navigator.getUserMedia) { navigator.getUserMedia({ audio: true }, onSuccess, onFail); } else { console.log('navigator.getUserMedia not present'); } } startRecording(); //-------------------- var ws = new WebSocket('ws://' + window.location.host + '/join'); ws.onopen = function() { console.log("Openened connection to websocket"); }; ws.onclose = function() { console.log("Close connection to websocket"); } ws.onerror = function() { console.log("Cannot connection to websocket"); } ws.onmessage = function(result) { var data = JSON.parse(result.data); console.log('識別結果:' + data.Pinyin); var result = document.getElementById("resultbox") result.getElementsByTagName("li")[0].innerHTML = data.Hanzi; document.getElementById("message").innerHTML = "點擊麥克風,開始錄音!"; }
進入頁面:
正在錄音:
識別結果,目前還為將拼音轉換為漢字,下圖為“點亮星光”的顯示結果圖:
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