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這篇文章主要介紹“JavaScript實現掃雷小游戲的代碼怎么寫”的相關知識,小編通過實際案例向大家展示操作過程,操作方法簡單快捷,實用性強,希望這篇“JavaScript實現掃雷小游戲的代碼怎么寫”文章能幫助大家解決問題。
思路:
1產生指定數量的地雷
2計算方塊周圍的地雷
3點擊地雷結束
4點擊地雷周邊顯示地雷個數
5點擊空白塊,消除所有相連的空白塊
6游戲主體已經完成了。剩下就是完善一些小細節,例如勝利判斷 ,失敗露出苦瓜臉 ,難度切換,新游戲按鈕 等等…
首先是html+css的代碼
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>掃雷v1.0</title> <style> body { margin: 0; padding: 0; font-family: Arial; font-size: 12px; color: #FFFFFF; background: #000000; } .div-game { margin: 5% auto; width: 480px; height: 420px; } .div-score { position: relative; top: 0px; left: 0px; height: 30px; color: #000000; background: #C0C0C0; border-top: 1px solid #FFFFFF; border-right: 1px solid #FFFFFF; } .img-mines, .div-mines, .img-time, .img-smiley, .div-time, .lb-level, .bn-reset { position: absolute; } .img-mines { top: 6px; left: 10px; } .div-mines { top: 6px; left: 30px; width: 40px; font-family: Verdana; font-size: 14px; font-weight: bold; text-align: left; color: #0000CF; background: transparent; } .img-time { top: 6px; left: 80px; } .div-time { top: 6px; left: 100px; width: 60px; font-family: Verdana; font-size: 14px; font-weight: bold; text-align: left; color: #007F00; background: transparent; } .img-smiley { top: 6px; left: 240px; } .lb-level { top: 4px; left: 330px; width: 80px; font-family: Arial; font-size: 12px; } .bn-reset { top: 3px; left: 420px; width: 50px; font-family: Arial; font-size: 12px; text-align: center; } .div-board { position: relative; width: 480px; height: 320px; color: #000000; background: #7F7F7F; border-top: 1px solid #000000; border-bottom: 1px solid #FFFFFF; border-left: 1px solid #FFFFFF; } .cell { position: absolute; overflow: hidden; } .div-adsense { position: relative; width: 100%; height: 60px; text-align: center; } .div-addfreestats { position: absolute; left: 0px; top: 0px; display: none; } </style> </head> <body> <div id="div-game" class="div-game"> <div id="div-score" class="div-score"> <img id="img-mines" class="img-mines" src="./img/mines.png"> <div id="div-mines" class="div-mines">10</div> <img id="img-time" class="img-time" src="./img/clock.png"> <div id="div-time" class="div-time">00:00</div> <img id="img-smiley" class="img-smiley" src="./img/happy.png" > <select id="lb-level" class="lb-level" onchange="game.restart()" name="bn-reset"> <option selected="" value="easy">簡單</option> <option value="normal">普通</option> <option value="advanced">高級</option> <option value="expert">專家</option> <option value="hell">地獄</option> </select> <input id="bn-reset" type="button" class="bn-reset" value="新游戲!" name="bn-reset"> </div> <div id="div-board" class="div-board"> <img id="cell0" class="cell" src="./img/up.png" anum="0"> <img id="cell1" class="cell" src="./img/up.png" anum="0"> <img id="cell2" class="cell" src="./img/up.png" anum="0"> <img id="cell3" class="cell" src="./img/up.png" anum="0"> <img id="cell4" class="cell" src="./img/up.png" anum="0"> <img id="cell5" class="cell" src="./img/up.png" anum="0"> <img id="cell6" class="cell" src="./img/up.png" anum="0"> <img id="cell7" class="cell" src="./img/up.png" anum="0"> <img id="cell8" class="cell" src="./img/up.png" anum="0"> <img id="cell9" class="cell" src="./img/up.png" anum="0"> <img id="cell10" class="cell" src="./img/up.png" anum="0"> <img id="cell11" class="cell" src="./img/up.png" anum="0"> <img id="cell12" class="cell" src="./img/up.png" anum="0"> <img id="cell13" class="cell" src="./img/up.png" anum="0"> <img id="cell14" class="cell" src="./img/up.png" anum="0"> <img id="cell15" class="cell" src="./img/up.png" anum="0"> <img id="cell16" class="cell" src="./img/up.png" anum="0"> <img id="cell17" class="cell" src="./img/up.png" anum="0"> <img id="cell18" class="cell" src="./img/up.png" anum="0"> <img id="cell19" class="cell" src="./img/up.png" anum="0"> <img id="cell20" class="cell" src="./img/up.png" anum="0"> <img id="cell21" class="cell" src="./img/up.png" anum="0"> <img id="cell22" class="cell" src="./img/up.png" anum="0"> <img id="cell23" class="cell" src="./img/up.png" anum="0"> <img id="cell24" class="cell" src="./img/up.png" anum="0"> <img id="cell25" class="cell" src="./img/up.png" anum="0"> <img id="cell26" class="cell" src="./img/up.png" anum="0"> <img id="cell27" class="cell" src="./img/up.png" anum="0"> <img id="cell28" class="cell" src="./img/up.png" anum="0"> <img id="cell29" class="cell" src="./img/up.png" anum="0"> <img id="cell30" class="cell" src="./img/up.png" anum="0"> <img id="cell31" class="cell" src="./img/up.png" anum="0"> <img id="cell32" class="cell" src="./img/up.png" anum="0"> <img id="cell33" class="cell" src="./img/up.png" anum="0"> <img id="cell34" class="cell" src="./img/up.png" anum="0"> <img id="cell35" class="cell" src="./img/up.png" anum="0"> <img id="cell36" class="cell" src="./img/up.png" anum="0"> <img id="cell37" class="cell" src="./img/up.png" anum="0"> <img id="cell38" class="cell" src="./img/up.png" anum="0"> <img id="cell39" class="cell" src="./img/up.png" anum="0"> <img id="cell40" class="cell" src="./img/up.png" anum="0"> <img id="cell41" class="cell" src="./img/up.png" anum="0"> <img id="cell42" class="cell" src="./img/up.png" anum="0"> <img id="cell43" class="cell" src="./img/up.png" anum="0"> <img id="cell44" class="cell" src="./img/up.png" anum="0"> <img id="cell45" class="cell" src="./img/up.png" anum="0"> <img id="cell46" class="cell" src="./img/up.png" anum="0"> <img id="cell47" class="cell" src="./img/up.png" anum="0"> <img id="cell48" class="cell" src="./img/up.png" anum="0"> <img id="cell49" class="cell" src="./img/up.png" anum="0"> <img id="cell50" class="cell" src="./img/up.png" anum="0"> <img id="cell51" class="cell" src="./img/up.png" anum="0"> <img id="cell52" class="cell" src="./img/up.png" anum="0"> <img id="cell53" class="cell" src="./img/up.png" anum="0"> <img id="cell54" class="cell" src="./img/up.png" anum="0"> <img id="cell55" class="cell" src="./img/up.png" anum="0"> <img id="cell56" class="cell" src="./img/up.png" anum="0"> <img id="cell57" class="cell" src="./img/up.png" anum="0"> <img id="cell58" class="cell" src="./img/up.png" anum="0"> <img id="cell59" class="cell" src="./img/up.png" anum="0"> <img id="cell60" class="cell" src="./img/up.png" anum="0"> <img id="cell61" class="cell" src="./img/up.png" anum="0"> <img id="cell62" class="cell" src="./img/up.png" anum="0"> <img id="cell63" class="cell" src="./img/up.png" anum="0"> <img id="cell64" class="cell" src="./img/up.png" anum="0"> <img id="cell65" class="cell" src="./img/up.png" anum="0"> <img id="cell66" class="cell" src="./img/up.png" anum="0"> <img id="cell67" class="cell" src="./img/up.png" anum="0"> <img id="cell68" class="cell" src="./img/up.png" anum="0"> <img id="cell69" class="cell" src="./img/up.png" anum="0"> <img id="cell70" class="cell" src="./img/up.png" anum="0"> <img id="cell71" class="cell" src="./img/up.png" anum="0"> <img id="cell72" class="cell" src="./img/up.png" anum="0"> <img id="cell73" class="cell" src="./img/up.png" anum="0"> <img id="cell74" class="cell" src="./img/up.png" anum="0"> <img id="cell75" class="cell" src="./img/up.png" anum="0"> <img id="cell76" class="cell" src="./img/up.png" anum="0"> <img id="cell77" class="cell" src="./img/up.png" anum="0"> <img id="cell78" class="cell" src="./img/up.png" anum="0"> <img id="cell79" class="cell" src="./img/up.png" anum="0"> <img id="cell80" class="cell" src="./img/up.png" anum="0"> <img id="cell81" class="cell" src="./img/up.png" anum="0"> <img id="cell82" class="cell" src="./img/up.png" anum="0"> <img id="cell83" class="cell" src="./img/up.png" anum="0"> <img id="cell84" class="cell" src="./img/up.png" anum="0"> <img id="cell85" class="cell" src="./img/up.png" anum="0"> <img id="cell86" class="cell" src="./img/up.png" anum="0"> <img id="cell87" class="cell" src="./img/up.png" anum="0"> <img id="cell88" class="cell" src="./img/up.png" anum="0"> <img id="cell89" class="cell" src="./img/up.png" anum="0"> <img id="cell90" class="cell" src="./img/up.png" anum="0"> <img id="cell91" class="cell" src="./img/up.png" anum="0"> <img id="cell92" class="cell" src="./img/up.png" anum="0"> <img id="cell93" class="cell" src="./img/up.png" anum="0"> <img id="cell94" class="cell" src="./img/up.png" anum="0"> <img id="cell95" class="cell" src="./img/up.png" anum="0"> <img id="cell96" class="cell" src="./img/up.png" anum="0"> <img id="cell97" class="cell" src="./img/up.png" anum="0"> <img id="cell98" class="cell" src="./img/up.png" anum="0"> <img id="cell99" class="cell" src="./img/up.png" anum="0"> </div> <p>歡迎來到掃雷游戲!<br />在最短的時間內根據點擊格子出現的數字找出所有非雷格子,同時避免踩雷,踩到一個雷即全盤皆輸。加油!<br />(簡單難度:10個地雷;普通難度:20個地雷;高級難度:30個地雷;專家難度:40個地雷;地獄難度:50個地雷)</p> </div> <div ></div> <script src="./game - 副本.js"></script> </body> </html>
然后是JavaScript的代碼:
let select = document.querySelector('#lb-level') let boomNum = 10 if (select.options[select.selectedIndex].value == "easy") { boomNum = 10 game() } select.onchange = function () { refresh() if (select.options[select.selectedIndex].value == "easy") { boomNum = 10 game() } else if (select.options[select.selectedIndex].value == "normal") { boomNum = 20 game() } else if (select.options[select.selectedIndex].value == "advanced") { boomNum = 30 game() } else if (select.options[select.selectedIndex].value == "expert") { boomNum = 40 game() } else if (select.options[select.selectedIndex].value == "hell") { boomNum = 50 game() } } function refresh() { //清除掉所有的雷標簽、圖片復原、點擊事件清空、計數器變0,win變0,計數器重開 let boxss = document.querySelectorAll('#div-board>img') for (let i = 0; i < boxss.length; i++) { boxss[i].className = 'cell' boxss[i].setAttribute('anum', 0) boxss[i].onclick = null boxss[i].src = './img/up.png' } win = 0 clearInterval(timer) document.querySelector('#div-time').innerText = '00:00' ta = 0 tb = 0 ta1 = '' tb1 = '' timer = setInterval(() => { ta++ if (ta == 60) { ta = 0 tb++ } ta > 9 ? ta1 = ta : ta1 = '0' + ta tb > 9 ? tb1 = tb : tb1 = '0' + tb document.querySelector('#div-time').innerText = tb1 + ':' + ta1 }, 1000); return } function game() { document.querySelector('#div-mines').innerText = boomNum boomNum console.log(123); // 找到元素 let boxs = document.querySelectorAll('#div-board>img') let win = 0 //勝利條件 // temp1函數,生成一批隨機數 function temp1(total, size) { // 2個數組,第1個是臨時的大數組,第2個是最終數組 let temp = [] let final = [] // 先按照總數量生成大數組 for (let i = 0; i < total; i++) { temp[i] = i } // 把大數組打亂 for (let i = 0; i < total; i++) { // 產生2個隨機數,讓他們交換,只要他們不相等 let tempNum1 = parseInt(Math.random() * total) let tempNum2 = parseInt(Math.random() * total) let tempTemp = 0 if (tempNum1 != tempNum2) { tempTemp = temp[tempNum1] temp[tempNum1] = temp[tempNum2] temp[tempNum2] = tempTemp } } // 取出前面的那些數,給新數組 for (let i = 0; i < size; i++) { final[i] = temp[i] } return final } let temps = temp1(100, boomNum) // 把boom 這個標志,加給這批下標。 for (let i = 0; i < boomNum; i++) { boxs[temps[i]].classList.add('boom') } let booms = document.querySelectorAll('.boom') //所有的雷拉個隊 // 判斷每格周圍的雷數 for (let i = 0; i < boxs.length; i++) { //先判斷自己是不是雷吧,如果自己是雷,終止這次循環(因為不用計算了) if (boxs[i].classList.contains('boom')) { continue } //開始判斷雷數 // 左邊是 下標-1 右邊是 下標+1 上面是 下標-10 下面是 下標+10 // 左上是 下標-11 右上是 下標-9 左下是 下標+9 右下是 下標+11 // 需要判斷是否為左右,左右的特點,id以0,9結尾,所有的左右 不需要判斷左系列和右系列 if (i >= 11 && boxs[i].id.charAt(boxs[i].id.length - 1) != '0' && boxs[i - 11].classList.contains('boom')) { //左上 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i >= 10 && boxs[i - 10].classList.contains('boom')) { //上 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i >= 9 && boxs[i].id.charAt(boxs[i].id.length - 1) != '9' && boxs[i - 9].classList.contains('boom')) { //右上 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i >= 1 && boxs[i].id.charAt(boxs[i].id.length - 1) != '0' && boxs[i - 1].classList.contains('boom')) { //左 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i <= 98 && boxs[i].id.charAt(boxs[i].id.length - 1) != '9' && boxs[i + 1].classList.contains('boom')) { //右 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i <= 90 && boxs[i].id.charAt(boxs[i].id.length - 1) != '0' && boxs[i + 9].classList.contains('boom')) { //左下 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i <= 89 && boxs[i + 10].classList.contains('boom')) { //下 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } if (i <= 88 && boxs[i].id.charAt(boxs[i].id.length - 1) != '9' && boxs[i + 11].classList.contains('boom')) { //右下 boxs[i].setAttribute('anum', parseInt(boxs[i].getAttribute('anum')) + 1) } } // 點擊事件(核心玩法) for (let i = 0; i < boxs.length; i++) { boxs[i].onclick = function () { // 點擊之后,那么就有3種情況。1,這是雷。2,這下面有數字。3.這下面是空的 if (boxs[i].classList.contains('boom')) { // 失敗,1其他的雷,變成普通雷。2.被點擊的那個按鈕,變成爆炸雷,3取消所有的點擊事件 4.計時器關閉 5.苦瓜臉 for (let j = 0; j < booms.length; j++) { booms[j].src = './img/mine.png' } boxs[i].src = './img/boom.png' for (let x = 0; x < boxs.length; x++) { boxs[x].onclick = null } clearInterval(timer) document.querySelector('#img-smiley').style.visibility = 'visible' document.querySelector('#img-smiley').src = './img/sad.png' } else if (boxs[i].getAttribute('anum') != '0') { //不是0,那么顯示數字,然后關閉點擊事件,并且計時+1 boxs[i].src = './img/' + boxs[i].getAttribute('anum') + '.png' win++ boxs[i].onclick = null } else { // 既然判斷不等于0通不過,那就一定等于0了。消除所有相連的空白塊。不存在的下標可以作為判斷條件嗎?先當可以來寫 boxs[i].src = './img/0.png' win++ boxs[i].onclick = null if (i >= 10) { //上,需要判斷是不是第一排,如果不是第一排就Ok boxs[i - 10].click() } if (i >= 1 && boxs[i].id.charAt(boxs[i].id.length - 1) != '0') { //左,需要判斷是不是在左邊,在左邊就不用了 boxs[i - 1].click() } if (i <= 98 && boxs[i].id.charAt(boxs[i].id.length - 1) != '9') { //右,需要判斷是不是在右邊,在右邊就不用了 boxs[i + 1].click() } if (i <= 89) { //下 boxs[i + 10].click() } } if (win == 90) { // 勝利,游戲結束,1所有的雷,變成紅旗,2取消所有的點擊事件 3.計時器關閉 for (let j = 0; j < booms.length; j++) { booms[j].src = './img/flag.png' } for (let x = 0; x < boxs.length; x++) { boxs[x].onclick = null } clearInterval(timer) document.querySelector('#img-smiley').style.visibility = 'visible' } } } } //按鈕事件 document.querySelector('#bn-reset').onclick = function () { refresh() if (select.options[select.selectedIndex].value == "easy") { boomNum = 10 game() } else if (select.options[select.selectedIndex].value == "normal") { boomNum = 20 game() } else if (select.options[select.selectedIndex].value == "advanced") { boomNum = 30 game() } else if (select.options[select.selectedIndex].value == "expert") { boomNum = 40 game() } else if (select.options[select.selectedIndex].value == "hell") { boomNum = 50 game() } } // 計時器 let ta = 0 let tb = 0 let ta1 = '' let tb1 = '' let timer = setInterval(() => { ta++ if (ta == 60) { ta = 0 tb++ } ta > 9 ? ta1 = ta : ta1 = '0' + ta tb > 9 ? tb1 = tb : tb1 = '0' + tb document.querySelector('#div-time').innerText = tb1 + ':' + ta1 }, 1000);
關于“JavaScript實現掃雷小游戲的代碼怎么寫”的內容就介紹到這里了,感謝大家的閱讀。如果想了解更多行業相關的知識,可以關注億速云行業資訊頻道,小編每天都會為大家更新不同的知識點。
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