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這篇文章主要介紹“C++怎么使用easyx實現打磚塊游戲”,在日常操作中,相信很多人在C++怎么使用easyx實現打磚塊游戲問題上存在疑惑,小編查閱了各式資料,整理出簡單好用的操作方法,希望對大家解答”C++怎么使用easyx實現打磚塊游戲”的疑惑有所幫助!接下來,請跟著小編一起來學習吧!
效果如下:
代碼:
#include<graphics.h> #include<conio.h> #include<cstdio> #include<time.h> #include<cmath> #include<stdio.h> #include <string> #define HEIGHT 700 #define WIDTH 400 int ball_x, ball_y; int ball_vx, ball_vy; int radius; int left, right, top, bottom; int baffle_x, baffle_y; int baffle_size; int baffle_move; int brick_x, brick_y; int brick_r; int score; int sleep_time; bool isExit; bool isLose; void initBall() { left = 0; top = 0; right = WIDTH; bottom = HEIGHT; ball_x = (right - left) / 2; ball_y = (bottom - top) / 2; ball_vx = 1; ball_vy = 1; radius = 15; brick_x = 30; brick_y = 30; brick_r = 20; score = 0; sleep_time = 5; baffle_move = 8; isExit = false; isLose = false; } void initBaffle() { baffle_x = (right - left) / 2; baffle_y = bottom - HEIGHT/8; baffle_size = WIDTH/2; } void drawBall() { setfillcolor(RGB(0,255, 0)); fillcircle(ball_x, ball_y, radius); } void drawBrick() { if (isExit == true) { setfillcolor(RGB(255, 255, 0)); fillcircle(brick_x, brick_y, brick_r); } if (isExit == false) { isExit = 1; brick_x = rand() % WIDTH; brick_y = rand() % HEIGHT / 2; } printf("score :%d", score); } void drawBaffle() { setfillcolor(RGB(255,0, 0)); line(baffle_x, baffle_y, baffle_x + baffle_size, baffle_y); } void updataWithInput() { //交互 char input; //根據鍵盤輸入判斷平臺的移動 if (_kbhit()) { input = _getch(); switch (input) { case 'a': if (baffle_x > 0) baffle_x -= baffle_move; break; /*case 'w': if (baffle_y > 0) baffle_y -= baffle_move; break; case 's': if (baffle_y < bottom - 1) baffle_y += baffle_move; break;*/ case 'd': if (baffle_x < right - baffle_size) baffle_x += baffle_move; break; default: break; } } } void updateBall() { static int count = 0; count++; if (count == 5) { count = 0; ball_x += ball_vx; ball_y += ball_vy; } if (ball_x <= left + radius || ball_x >= right - radius) { ball_vx = -ball_vx; } if (ball_y <= top + radius) { ball_vy = -ball_vy; } if (ball_y >= bottom - radius) { isLose = true; } if (ball_y == baffle_y - radius && ball_x >= baffle_x && ball_x <= baffle_x + baffle_size) { ball_vy = -ball_vy; } if (pow((ball_x - brick_x), 2) + pow((ball_y - brick_y), 2) <= pow((brick_r + radius), 2)) { ball_vx = -ball_vx; ball_vy = -ball_vy; isExit = 0; score++; } } //void print_score() { // // char a[20] = "score"; // int t = 1; // int tmp = score; // while (score > 0) { // t*=10; // tmp /= 10; // } // for (int i = 5; i < 15 && t!=0; i++, t /= 10) { // a[i] = score%t; // t %= 10; // } // sprintf_s(a, "%d",score); // TCHAR s[] = _T("score:"); // // settextcolor(GREEN); // const char* ca = a; // outtextxy(WIDTH/2,HEIGHT/2,ca); // outtextxy(WIDTH / 2, HEIGHT / 2,score); //} int main() { initgraph(WIDTH, HEIGHT); BeginBatchDraw(); initBall(); initBaffle(); while (1) { if (isLose == true) { cleardevice(); TCHAR s[] = _T("LOSE"); outtextxy(WIDTH/2,HEIGHT/2, s); } FlushBatchDraw(); cleardevice(); drawBall(); drawBrick(); drawBaffle(); updataWithInput(); updateBall(); //print_score(); //Sleep(sleep_time); } EndBatchDraw(); closegraph(); return 0; }
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