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關于unity3d 陰影的操作,其實很大程度上還是考驗大家大家對于unity3d 的熟悉度以及基本的信息掌握。而在進行unity3d 陰影操作的過程中其實小技巧的掌握也是非常關鍵和重要的。比如說:
using System;
using System.Collections.Generic;
using System.Net;
using System.IO;
namespace FTP操作
{
/// <summary>
/// FTP操作類
/// </summary>
public class FtpClient
{
#region 構造函數
/// <summary>
/// 創建FTP工具
/// <para>
/// 默認不使用SSL,使用二進制傳輸方式,使用被動模式
/// </para>
/// </summary>
/// <param name="host">主機名稱</param>
/// <param name="userId">用戶名</param>
/// <param name="password">密碼</param>
public FtpClient(string host, string userId, string password)
: this(host, userId, password, 21, null, false, true, true)
{
}
/// <summary>
/// 創建FTP工具
/// </summary>
/// <param name="host">主機名稱</param>
/// <param name="userId">用戶名</param>
/// <param name="password">密碼</param>
/// <param name="port">端口</param>
/// <param name="enableSsl">允許Ssl</param>
/// <param name="proxy">代理</param>
/// <param name="useBinary">允許二進制</param>
/// <param name="usePassive">允許被動模式</param>
public FtpClient(string host, string userId, string password, int port, IWebProxy proxy, bool enableSsl, bool useBinary, bool usePassive)
{
this.userId = userId;
this.password = password;
if (host.ToLower().StartsWith("ftp://"))
{
this.host = host;
}
else
{
this.host = "ftp://" + host;
}
this.port = port;
this.proxy = proxy;
this.enableSsl = enableSsl;
this.useBinary = useBinary;
this.usePassive = usePassive;
}
#endregion
#region 主機
private string host = string.Empty;
/// <summary>
/// 主機
/// </summary>
public string Host
{
get
{
return this.host ?? string.Empty;
}
}
#endregion
#region 登錄用戶名
private string userId = string.Empty;
/// <summary>
/// 登錄用戶名
/// </summary>
public string UserId
{
get
{
return this.userId;
}
}
#endregion
#region 密碼
private string password = string.Empty;
/// <summary>
/// 密碼
/// </summary>
public string Password
{
get
{
return this.password;
}
}
#endregion
#region 代理
IWebProxy proxy = null;
/// <summary>
/// 代理
/// </summary>
public IWebProxy Proxy
{
get
{
return this.proxy;
}
set
{
this.proxy = value;
}
}
#endregion
#region 端口
private int port = 21;
/// <summary>
/// 端口
/// </summary>
public int Port
{
get
{
return port;
}
set
{
this.port = value;
上述小編給大家介紹的制作unity3d 陰影應該要學會的小技巧要想學會難度不是很大,只要是你對于unity3d 有一定的熟悉度,能夠知道基本的操作,那么要想完成制作unity3d 陰影應該要學會的小技巧的學習就會非常的輕松了。不信?您也來試試吧。
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