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這篇文章主要講解了“YouCompleteMe CLick_的配置方法”,文中的講解內容簡單清晰,易于學習與理解,下面請大家跟著小編的思路慢慢深入,一起來研究和學習“YouCompleteMe CLick_的配置方法”吧!
import os import ycm_core # These are the compilation flags that will be used in case there's no # compilation database set (by default, one is not set). # CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. flags = [ '-Wall', '-Wextra', #'-Werror', #'-Wc++98-compat', '-Wno-long-long', '-Wno-variadic-macros', '-fexceptions', # THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which # language to use when compiling headers. So it will guess. Badly. So C++ # headers will be compiled as C headers. You don't want that so ALWAYS specify # a "-std=<something>". # For a C project, you would set this to something like 'c99' instead of # 'c++11'. #'-std=c99', '-std=c++11', '-stdlib=libc++', # ...and the same thing goes for the magic -x option which specifies the # language that the files to be compiled are written in. This is mostly # relevant for c++ headers. # For a C project, you would set this to 'c' instead of 'c++'. '-x', 'c++', '-I', '.', '-isystem', '.', '-I', os.getcwd(), '-I', os.getcwd() + "/..", #'-I', '/dev/shm/ClickHouse/libs/libpocoext/include', #'-I', '/dev/shm/ClickHouse/libs/libmysqlxx/include', #'-I', '/dev/shm/ClickHouse/libs/libdaemon/include', #'-I', '/dev/shm/ClickHouse/libs/libcommon/include', '-isystem', '/usr/include/c++/7', '-isystem', '/usr/include/c++/7/x86_64-pc-linux-gnu', '-isystem', '/usr/include/c++/7/backward', '-isystem', '/usr/include', '-isystem', '/usr/include/c++/7', '-isystem', '/usr/include/c++/7/bits', '-isystem', '/dev/shm/src/include', '-isystem' '/usr/local/include', '-isystem', '/Library/Developer/CommandLineTools/usr/include', '-isystem', '/Library/Developer/CommandLineTools/usr/bin/../lib/c++/v1', ] # Set this to the absolute path to the folder (NOT the file!) containing the # compile_commands.json file to use that instead of 'flags'. See here for # more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html # # Most projects will NOT need to set this to anything; you can just change the # 'flags' list of compilation flags. Notice that YCM itself uses that approach. compilation_database_folder = '' if os.path.exists( compilation_database_folder ): database = ycm_core.CompilationDatabase( compilation_database_folder ) else: database = None SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ] def DirectoryOfThisScript(): return os.path.dirname( os.path.abspath( __file__ ) ) def MakeRelativePathsInFlagsAbsolute( flags, working_directory ): if not working_directory: return list( flags ) new_flags = [] make_next_absolute = False path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ] for flag in flags: new_flag = flag if make_next_absolute: make_next_absolute = False if not flag.startswith( '/' ): new_flag = os.path.join( working_directory, flag ) for path_flag in path_flags: if flag == path_flag: make_next_absolute = True break if flag.startswith( path_flag ): path = flag[ len( path_flag ): ] new_flag = path_flag + os.path.join( working_directory, path ) break if new_flag: new_flags.append( new_flag ) return new_flags def IsHeaderFile( filename ): extension = os.path.splitext( filename )[ 1 ] return extension in [ '.h', '.hxx', '.hpp', '.hh' ] def GetCompilationInfoForFile( filename ): # The compilation_commands.json file generated by CMake does not have entries # for header files. So we do our best by asking the db for flags for a # corresponding source file, if any. If one exists, the flags for that file # should be good enough. if IsHeaderFile( filename ): basename = os.path.splitext( filename )[ 0 ] for extension in SOURCE_EXTENSIONS: replacement_file = basename + extension if os.path.exists( replacement_file ): compilation_info = database.GetCompilationInfoForFile( replacement_file ) if compilation_info.compiler_flags_: return compilation_info return None return database.GetCompilationInfoForFile( filename ) def FlagsForFile( filename, **kwargs ): if database: # Bear in mind that compilation_info.compiler_flags_ does NOT return a # python list, but a "list-like" StringVec object compilation_info = GetCompilationInfoForFile( filename ) if not compilation_info: return None final_flags = MakeRelativePathsInFlagsAbsolute( compilation_info.compiler_flags_, compilation_info.compiler_working_dir_ ) # NOTE: This is just for YouCompleteMe; it's highly likely that your project # does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR # ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT. #try: # final_flags.remove( '-stdlib=libc++' ) #except ValueError: # pass else: relative_to = DirectoryOfThisScript() final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to ) #try: # pass #final_flags.remove( '-stdlib=libc++' ) #except ValueError: # pass #from hello import headers #final_flags.extend(headers) print(flags) return { 'flags': final_flags, 'do_cache': True }
感謝各位的閱讀,以上就是“YouCompleteMe CLick_的配置方法”的內容了,經過本文的學習后,相信大家對YouCompleteMe CLick_的配置方法這一問題有了更深刻的體會,具體使用情況還需要大家實踐驗證。這里是億速云,小編將為大家推送更多相關知識點的文章,歡迎關注!
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