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本篇文章給大家分享的是有關怎么在html5中調用攝像頭,小編覺得挺實用的,因此分享給大家學習,希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
調用攝像頭
第一種方法navigator.getUserMedia
用法詳見mdn ,代碼如下:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>攝像頭調用1</title> </head> <body> <video id="v"></video> <script> !(function () { function userMedia() { return navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || null; } if (userMedia()) { var constraints = { video: true, audio: false }; var media = navigator.getUserMedia(constraints, function (stream) { var v = document.getElementById('v'); var url = window.URL || window.webkitURL; v.src = url ? url.createObjectURL(stream) : stream; v.play(); }, function (error) { console.log("ERROR"); console.log(error); }); } else { console.log("不支持"); } })(); </script> </body> </html>
第二種方法navigator.mediaDevices.getUserMedia
用法詳見mdn。navigator.mediaDevices.getUserMedia
其實和第一種差不多,主要第二種返回是一個 Promise 對象,代碼如下:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>攝像頭調用2</title> </head> <body> <video id="v"></video> <script> !(function () { // 老的瀏覽器可能根本沒有實現 mediaDevices,所以我們可以先設置一個空的對象 if (navigator.mediaDevices === undefined) { navigator.mediaDevices = {}; } if (navigator.mediaDevices.getUserMedia === undefined) { navigator.mediaDevices.getUserMedia = function (constraints) { // 首先,如果有getUserMedia的話,就獲得它 var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; // 一些瀏覽器根本沒實現它 - 那么就返回一個error到promise的reject來保持一個統一的接口 if (!getUserMedia) { return Promise.reject(new Error('getUserMedia is not implemented in this browser')); } // 否則,為老的navigator.getUserMedia方法包裹一個Promise return new Promise(function (resolve, reject) { getUserMedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let promise = navigator.mediaDevices.getUserMedia(constraints); promise.then(stream => { let v = document.getElementById('v'); // 舊的瀏覽器可能沒有srcObject if ("srcObject" in v) { v.srcObject = stream; } else { // 防止再新的瀏覽器里使用它,應為它已經不再支持了 v.src = window.URL.createObjectURL(stream); } v.onloadedmetadata = function (e) { v.play(); }; }).catch(err => { console.error(err.name + ": " + err.message); }) })(); </script> </body> </html>
拍照
思路是設置一個標志變量 videoPlaying 看看是否 video 有在 play,監聽拍照按鈕的點擊事件,如果videoPlaying 為 true ,使用一個canvas 獲取 video 的寬高(默認 canvas 是不顯示的),然后使用 canvas 的drawImage,然后使用 canvas 的 toDataURL返回一個 data url,將這個 url,設置在一個 img 標簽上即可?
第一種方法navigator.getUserMedia
實現代碼:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>拍照1</title> </head> <body> <button id="take">拍照</button> <br /> <video id="v" style="width: 640px;height: 480px;"></video> <canvas id="canvas" style="display:none;"></canvas> <br /> <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo"> <script> !(function () { function userMedia() { return navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || null; } if (userMedia()) { let videoPlaying = false; let constraints = { video: true, audio: false }; let video = document.getElementById('v'); let media = navigator.getUserMedia(constraints, function (stream) { let url = window.URL || window.webkitURL; video.src = url ? url.createObjectURL(stream) : stream; video.play(); videoPlaying = true; }, function (error) { console.log("ERROR"); console.log(error); }); document.getElementById('take').addEventListener('click', function () { if (videoPlaying) { let canvas = document.getElementById('canvas'); canvas.width = video.videoWidth; canvas.height = video.videoHeight; canvas.getContext('2d').drawImage(video, 0, 0); let data = canvas.toDataURL('image/webp'); document.getElementById('photo').setAttribute('src', data); } }, false); } else { console.log("不支持"); } })(); </script> </body> </html>
第二種navigator.mediaDevices.getUserMedia
實現方法:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>拍照2</title> </head> <body> <button id="take">拍照</button> <br /> <video id="v" style="width: 640px;height: 480px;"></video> <canvas id="canvas" style="display:none;"></canvas> <br /> <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo"> <script> !(function () { // 老的瀏覽器可能根本沒有實現 mediaDevices,所以我們可以先設置一個空的對象 if (navigator.mediaDevices === undefined) { navigator.mediaDevices = {}; } if (navigator.mediaDevices.getUserMedia === undefined) { navigator.mediaDevices.getUserMedia = function (constraints) { // 首先,如果有getUserMedia的話,就獲得它 var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; // 一些瀏覽器根本沒實現它 - 那么就返回一個error到promise的reject來保持一個統一的接口 if (!getUserMedia) { return Promise.reject(new Error('getUserMedia is not implemented in this browser')); } // 否則,為老的navigator.getUserMedia方法包裹一個Promise return new Promise(function (resolve, reject) { getUserMedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let videoPlaying = false; let v = document.getElementById('v'); let promise = navigator.mediaDevices.getUserMedia(constraints); promise.then(stream => { // 舊的瀏覽器可能沒有srcObject if ("srcObject" in v) { v.srcObject = stream; } else { // 防止再新的瀏覽器里使用它,應為它已經不再支持了 v.src = window.URL.createObjectURL(stream); } v.onloadedmetadata = function (e) { v.play(); videoPlaying = true; }; }).catch(err => { console.error(err.name + ": " + err.message); }) document.getElementById('take').addEventListener('click', function () { if (videoPlaying) { let canvas = document.getElementById('canvas'); canvas.width = v.videoWidth; canvas.height = v.videoHeight; canvas.getContext('2d').drawImage(v, 0, 0); let data = canvas.toDataURL('image/webp'); document.getElementById('photo').setAttribute('src', data); } }, false); })(); </script> </body> </html>
以上就是怎么在html5中調用攝像頭,小編相信有部分知識點可能是我們日常工作會見到或用到的。希望你能通過這篇文章學到更多知識。更多詳情敬請關注億速云行業資訊頻道。
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