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如何在vue項目中利用exif對圖片進行旋轉并壓縮?很多新手對此不是很清楚,為了幫助大家解決這個難題,下面小編將為大家詳細講解,有這方面需求的人可以來學習下,希望你能有所收獲。
具體方法如下:
<template> <div> <input type="file" id="upload" accept="image" @change="upload" /> </div> </template> <script> export default { data() { return { picValue:{}, headerImage:'' }; }, components: {}, methods: { upload(e) { console.log(e); let files = e.target.files || e.dataTransfer.files; if (!files.length) return; this.picValue = files[0]; this.imgPreview(this.picValue); }, imgPreview(file) { let self = this; let Orientation; //去獲取拍照時的信息,解決拍出來的照片旋轉問題 self.Exif.getData(file, function() { Orientation = self.Exif.getTag(this, 'Orientation'); }); // 看支持不支持FileReader if (!file || !window.FileReader) return; if (/^image/.test(file.type)) { // 創建一個reader let reader = new FileReader(); // 將圖片2將轉成 base64 格式 reader.readAsDataURL(file); // 讀取成功后的回調 reader.onloadend = function() { let result = this.result; let img = new Image(); img.src = result; //判斷圖片是否大于100K,是就直接上傳,反之壓縮圖片 if (this.result.length <= 100 * 1024) { self.headerImage = this.result; self.postImg(); } else { img.onload = function() { let data = self.compress(img, Orientation); self.headerImage = data; self.postImg(); }; } }; } }, compress(img, Orientation) { let canvas = document.createElement('canvas'); let ctx = canvas.getContext('2d'); //瓦片canvas let tCanvas = document.createElement('canvas'); let tctx = tCanvas.getContext('2d'); let initSize = img.src.length; let width = img.width; let height = img.height; //如果圖片大于四百萬像素,計算壓縮比并將大小壓至400萬以下 let ratio; if ((ratio = (width * height) / 4000000) > 1) { console.log('大于400萬像素'); ratio = Math.sqrt(ratio); width /= ratio; height /= ratio; } else { ratio = 1; } canvas.width = width; canvas.height = height; // 鋪底色 ctx.fillStyle = '#fff'; ctx.fillRect(0, 0, canvas.width, canvas.height); //如果圖片像素大于100萬則使用瓦片繪制 let count; if ((count = (width * height) / 1000000) > 1) { console.log('超過100W像素'); count = ~~(Math.sqrt(count) + 1); //計算要分成多少塊瓦片 // 計算每塊瓦片的寬和高 let nw = ~~(width / count); let nh = ~~(height / count); tCanvas.width = nw; tCanvas.height = nh; for (let i = 0; i < count; i++) { for (let j = 0; j < count; j++) { tctx.drawImage( img, i * nw * ratio, j * nh * ratio, nw * ratio, nh * ratio, 0, 0, nw, nh ); ctx.drawImage(tCanvas, i * nw, j * nh, nw, nh); } } } else { ctx.drawImage(img, 0, 0, width, height); } //修復ios上傳圖片的時候 被旋轉的問題 if (Orientation != '' && Orientation != 1) { switch (Orientation) { case 6: //需要順時針(向左)90度旋轉 this.rotateImg(img, 'left', canvas); break; case 8: //需要逆時針(向右)90度旋轉 this.rotateImg(img, 'right', canvas); break; case 3: //需要180度旋轉 this.rotateImg(img, 'right', canvas); //轉兩次 this.rotateImg(img, 'right', canvas); break; } } //進行最小壓縮 let ndata = canvas.toDataURL('image/jpeg', 0.1); tCanvas.width = tCanvas.height = canvas.width = canvas.height = 0; return ndata; }, rotateImg(img, direction, canvas) { //最小與最大旋轉方向,圖片旋轉4次后回到原方向 const min_step = 0; const max_step = 3; if (img == null) return; //img的高度和寬度不能在img元素隱藏后獲取,否則會出錯 let height = img.height; let width = img.width; let step = 2; if (step == null) { step = min_step; } if (direction == 'right') { step++; //旋轉到原位置,即超過最大值 step > max_step && (step = min_step); } else { step--; step < min_step && (step = max_step); } //旋轉角度以弧度值為參數 let degree = (step * 90 * Math.PI) / 180; let ctx = canvas.getContext('2d'); switch (step) { case 0: canvas.width = width; canvas.height = height; ctx.drawImage(img, 0, 0); break; case 1: canvas.width = height; canvas.height = width; ctx.rotate(degree); ctx.drawImage(img, 0, -height); break; case 2: canvas.width = width; canvas.height = height; ctx.rotate(degree); ctx.drawImage(img, -width, -height); break; case 3: canvas.width = height; canvas.height = width; ctx.rotate(degree); ctx.drawImage(img, -width, 0); break; } }, postImg() { //這里寫接口 //打印的圖片base64 console.log('this.headerImage',this.headerImage); //接口 axios } } }; </script>
要先運行
npm install exif-js --save
然后在main.js中添加
import Exif from 'exif-js' Vue.use(Exif) Vue.prototype.Exif = Exif
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