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使用WPF怎么編寫一個轉圈進度條效果?相信很多沒有經驗的人對此束手無策,為此本文總結了問題出現的原因和解決方法,通過這篇文章希望你能解決這個問題。
1、控件界面
<UserControl x:Class="ProgressBarControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="200" d:DesignWidth="300" Background="Gray" Loaded="ProgressBarControl_OnLoaded"> <Grid> <Grid.Resources> <Style TargetType="Ellipse"> <Setter Property="Height" Value="{Binding EclipseSize}"></Setter> <Setter Property="Width" Value="{Binding EclipseSize}"></Setter> <Setter Property="Stretch" Value="Fill"></Setter> <!--設置圓的顏色--> <Setter Property="Fill" Value="White"></Setter> </Style> </Grid.Resources> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center"> <Viewbox Width="{Binding ViewBoxSize}" Height="{Binding ViewBoxSize}" HorizontalAlignment="Center" VerticalAlignment="Center"> <Grid x:Name="LayoutRoot" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center"> <!--此處有canvas的加載和卸載事件--> <Canvas x:Name="ProgressBarCanvas" RenderTransformOrigin="0.5,0.5" HorizontalAlignment="Center" VerticalAlignment="Center" Width="{Binding CanvasSize}" Height="{Binding CanvasSize}" Loaded="HandleLoaded" Unloaded="HandleUnloaded" > <!--畫圓--> <Canvas.RenderTransform> <RotateTransform x:Name="SpinnerRotate" Angle="0" /> </Canvas.RenderTransform> </Canvas> </Grid> </Viewbox> </StackPanel> </Grid> </UserControl>
2、控件后臺邏輯:
控件后臺:
/// <summary> /// 進度條 /// </summary> public partial class ProgressBarControl : UserControl { //集成到按指定時間間隔和指定優先級處理的 System.Windows.Threading.Dispatcher 隊列中的計時器。 private DispatcherTimer animationTimer; private ProgressBarDataModel _dataModel; private int index = 0; #region 構造方法與加載 /// <summary> /// 構造方法 /// </summary> public ProgressBarControl() { InitializeComponent(); } /// <summary> /// 加載后刷新 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ProgressBarControl_OnLoaded(object sender, RoutedEventArgs e) { animationTimer = new DispatcherTimer(DispatcherPriority.ContextIdle, Dispatcher); //指定時間間隔 animationTimer.Interval = new TimeSpan(0, 0, 0, 0, TimeSpan); if (EllipseCount < 1) { EllipseCount = 12; } for (int i = 0; i < EllipseCount; i++) { ProgressBarCanvas.Children.Add(new Ellipse()); } var dataModel = new ProgressBarDataModel() { CanvasSize = CanvasSize, EclipseSize = EllipseSize }; _dataModel = dataModel; this.DataContext = dataModel; } #endregion #region 屬性 /// <summary> /// 獲取或設置圓圈數量 /// 默認12 /// </summary> public double EllipseCount { get { return (double)GetValue(EllipseCountProperty); } set { SetValue(EllipseCountProperty, value); } } public static readonly DependencyProperty EllipseCountProperty = DependencyProperty.Register("EllipseCount", typeof(double), typeof(ProgressBarControl), new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender)); /// <summary> /// 獲取或設置圓圈大小 /// 默認10 /// </summary> public double EllipseSize { get { return (double)GetValue(EllipseSizeProperty); } set { SetValue(EllipseSizeProperty, value); } } public static readonly DependencyProperty EllipseSizeProperty = DependencyProperty.Register("EllipseSize", typeof(double), typeof(ProgressBarControl), new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender)); /// <summary> /// 獲取或設置面板大小 /// 默認80 /// </summary> public double CanvasSize { get { return (double)GetValue(CanvasSizeProperty); } set { SetValue(CanvasSizeProperty, value); } } public static readonly DependencyProperty CanvasSizeProperty = DependencyProperty.Register("CanvasSize", typeof(double), typeof(ProgressBarControl), new FrameworkPropertyMetadata(80.0, FrameworkPropertyMetadataOptions.AffectsRender)); /// <summary> /// 獲取或設置每次旋轉角度 /// 默認10.0 /// </summary> public double StepAngle { get { return (double)GetValue(StepAngleProperty); } set { SetValue(StepAngleProperty, value); } } public static readonly DependencyProperty StepAngleProperty = DependencyProperty.Register("StepAngle", typeof(double), typeof(ProgressBarControl), new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender)); /// <summary> /// 獲取或設置每次旋轉間隔時間(毫秒) /// 默認100毫秒 /// </summary> public int TimeSpan { get { return (int)GetValue(TimeSpanProperty); } set { SetValue(TimeSpanProperty, value); } } public static readonly DependencyProperty TimeSpanProperty = DependencyProperty.Register("TimeSpan", typeof(int), typeof(ProgressBarControl), new FrameworkPropertyMetadata(100, FrameworkPropertyMetadataOptions.AffectsRender)); #endregion #region 方法 /// <summary> /// Canvas加載 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleLoaded(object sender, RoutedEventArgs e) { //設置設置圓的位置和旋轉角度 SetEclipsePosition(_dataModel); //DesignerProperties 提供用于與設計器進行通信的附加屬性。 if (!DesignerProperties.GetIsInDesignMode(this)) { if (this.Visibility == System.Windows.Visibility.Visible) { //超過計時器間隔時發生。 animationTimer.Tick += HandleAnimationTick; animationTimer.Start(); } } } /// <summary> /// 設置圓的位置和旋轉角度 /// </summary> private void SetEclipsePosition(ProgressBarDataModel dataModel) { //圓周長就是:C = π * d 或者C=2*π*r(其中d是圓的直徑,r是圓的半徑) double r =dataModel.R; var children=ProgressBarCanvas.Children; int count = children.Count; double step = (Math.PI * 2) / count; //根據圓中正弦、余弦計算距離 int index = 0; foreach (var element in children) { var ellipse = element as Ellipse; //透明度 var opacity = Convert.ToDouble(index)/(count - 1); ellipse.SetValue(UIElement.OpacityProperty, opacity<0.05?0.05:opacity); //距離 double left = r + Math.Sin(step*index)*r; ellipse.SetValue(Canvas.LeftProperty,left); double top = r - Math.Cos(step*index)*r; ellipse.SetValue(Canvas.TopProperty, top); index++; } } /// <summary> /// Canvas卸載時 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleUnloaded(object sender, RoutedEventArgs e) { animationTimer.Stop(); //除去委托 animationTimer.Tick -= HandleAnimationTick; } /// <summary> /// 超過計時器間隔時發生。 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleAnimationTick(object sender, EventArgs e) { //設置旋轉角度 SpinnerRotate.Angle = (SpinnerRotate.Angle + StepAngle) % 360; } #endregion }
數據Model類:
/// <summary> /// 進度條Model類 /// </summary> public class ProgressBarDataModel { public double EclipseSize { get; set; } public double CanvasSize { get; set; } public double ViewBoxSize { get { double length = Convert.ToDouble(CanvasSize) - Convert.ToDouble(EclipseSize); return length; } } public double EclipseLeftLength { get { double length = Convert.ToDouble(CanvasSize) / 2; return length; } } public double R { get { double length = (Convert.ToDouble(CanvasSize) - Convert.ToDouble(EclipseSize)) / 2; return length; } } }
3、取用控件
<control:ProgressBarControl CanvasSize="100" EllipseCount="10" EllipseSize="10" StepAngle="36" TimeSpan="60"/>
看完上述內容,你們掌握使用WPF怎么編寫一個轉圈進度條效果的方法了嗎?如果還想學到更多技能或想了解更多相關內容,歡迎關注億速云行業資訊頻道,感謝各位的閱讀!
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