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IOS swift中的動畫的實例詳解

發布時間:2020-09-10 11:16:33 來源:腳本之家 閱讀:312 作者:番薯大佬 欄目:移動開發

IOS swift中的動畫的實例詳解

UIView的通用動畫

let view = UIView(frame: CGRectMake(10.0, 10.0, 100.0, 40.0))
self.view.addSubview(view)
view.backgroundColor = UIColor.lightGrayColor()
// 位置改變
var frame = view.frame
UIView.animateWithDuration(0.6, delay: 2.0, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
      () -> Void in

      frame.origin.x = 200.0
      view.frame = frame

      }) {
        (finished:Bool) -> Void in

        UIView.animateWithDuration(0.6) {
          () -> Void in

          frame.origin.x = 10.0
          view.frame = frame
        }
}

CABasicAnimation核心動畫

1、CABasicAnimation類只有三個屬性:

fromValue:開始值 
toValue:結束值 
Duration:動畫的時間 
repeatCount:重復次數

2、通過animationWithKeyPath鍵值對的方式設置不同的動畫效果

transform.scale 
transform.scale.x 
transform.scale.y 
transform.rotation.z 
opacity 
margin 
zPosition 
backgroundColor 
cornerRadius 
borderWidth 
bounds 
contents 
contentsRect 
cornerRadius 
frame 
hidden 
mask 
masksToBounds 
opacity 
position 
shadowColor 
shadowOffset 
shadowOpacity 
shadowRadius
let view = UILabel(frame: CGRectMake((self.view.frame.size.width - 200.0) / 2, 10.0, 200.0, 40.0))
self.view.addSubview(view)
view.text = "縮放/淡入淡出"
view.textAlignment = .Center
view.adjustsFontSizeToFitWidth = true
view.backgroundColor = UIColor.lightGrayColor()
//
let layer = view.layer
// 開始動畫
// 縮放
let scaleAnimate = CABasicAnimation(keyPath: "transform.scale")
scaleAnimate.fromValue = 1.0
scaleAnimate.toValue = 1.5
scaleAnimate.autoreverses = true
scaleAnimate.repeatCount = MAXFLOAT
scaleAnimate.duration = 1.0
// 淡入淡出
let opaqueAnimate = CABasicAnimation(keyPath: "opacity")
opaqueAnimate.fromValue = 0.1
opaqueAnimate.toValue = 1
opaqueAnimate.autoreverses = true
opaqueAnimate.repeatCount = MAXFLOAT
opaqueAnimate.duration = 1.0
layer.addAnimation(scaleAnimate, forKey: "scaleAnimate")
layer.addAnimation(opaqueAnimate, forKey: "opacityAnimate")
// 組合動畫
let view3 = UILabel(frame: CGRectMake(10.0, (currentView.frame.origin.y + currentView.frame.size.height + 10.0), 120.0, 40.0))
self.view.addSubview(view3)
view3.text = "組合動畫"
view3.textAlignment = .Center
view3.adjustsFontSizeToFitWidth = true
view3.backgroundColor = UIColor.lightGrayColor()
//
let layer3 = view3.layer
// CAAnimationGroup組合動畫效果
let rotate: CABasicAnimation = CABasicAnimation()
rotate.keyPath = "tranform.rotation"
rotate.toValue = M_PI
let scale: CABasicAnimation = CABasicAnimation()
scale.keyPath = "transform.scale"
scale.toValue = 0.0
let move: CABasicAnimation = CABasicAnimation()
move.keyPath = "transform.translation"
move.toValue = NSValue(CGPoint: CGPoint(x: 217, y: 230))
let animationGroup:CAAnimationGroup = CAAnimationGroup()
animationGroup.animations = [rotate, scale, move]
animationGroup.duration = 2.0
animationGroup.fillMode = kCAFillModeForwards
animationGroup.removedOnCompletion = false
animationGroup.repeatCount = MAXFLOAT
//
layer3.addAnimation(animationGroup, forKey: nil)

CAKeyframeAnimation關鍵幀動畫

主要屬性:

keyPath : 要設置的屬性 
path : 路徑 可用UIBezierPath(設置了path,將忽略values) 
duration : 動畫時長 
repeatCount : 重復次數 
calculationMode : 動畫計算方式 
values:每一個關鍵幀(設置了path,將忽略values) 
removedOnCompletion:執行完之后不刪除動畫 
fillMode:執行完之后保存最新的狀態 
delegate:代理

let view = UILabel(frame: CGRectMake((self.view.frame.size.width - 200.0) / 2, 10.0, 200.0, 40.0))
self.view.addSubview(view)
view.text = "CAKeyframeAnimation動畫"
view.backgroundColor = UIColor.lightGrayColor()
//
let layer = view.layer
// 位移
let keyAnimate = CAKeyframeAnimation(keyPath: "position")
// 設定關鍵幀
let value0 = NSValue(CGPoint: layer.position)
let value1 = NSValue(CGPoint: CGPointMake(layer.position.x, layer.position.y + 200))
let value2 = NSValue(CGPoint: CGPointMake(layer.position.x - 150, layer.position.y + 200))
let value3 = NSValue(CGPoint: CGPointMake(layer.position.x - 150, layer.position.y))
let value4 = NSValue(CGPoint: layer.position)
// 速度曲線
let tf0 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
let tf1 = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
let tf2 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
let tf3 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
keyAnimate.timingFunctions = [tf0, tf1, tf2, tf3]
// 每段執行的時間
keyAnimate.keyTimes = [0.0, 0.5, 0.6, 0.7, 1]
//
keyAnimate.values = [value0, value1, value2, value3, value4]
keyAnimate.autoreverses = false
keyAnimate.repeatCount = 3
keyAnimate.duration = 6.0
//
keyAnimate.delegate = self
//
layer.addAnimation(keyAnimate, forKey: "position")
// 代理方法
override func animationDidStart(anim: CAAnimation) {
    print("開始")
}

override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
    print("結束")
}

let view3 = UILabel(frame: CGRectMake(10.0, (currentView.frame.origin.y + currentView.frame.size.height + 10.0), 60.0, 60.0))
self.view.addSubview(view3)
view3.text = "抖動"
view3.backgroundColor = UIColor.lightGrayColor()
//
let layer3 = view3.layer
// 抖動
let animation3 = CAKeyframeAnimation()
animation3.keyPath = "transform.rotation"
// (-M_PI_4 /90.0 * 5)表示-5度 。
let value31 = NSValue(CGPoint: CGPointMake(CGFloat(-M_PI_4 / 90.0 * 5.0), 0.0))
let value32 = NSValue(CGPoint: CGPointMake(CGFloat(M_PI_4 / 90.0 * 5.0), 0.0))
let value33 = NSValue(CGPoint: CGPointMake(CGFloat(-M_PI_4 / 90.0 * 5.0), 0.0))
animation3.values = [value31, value32, value33];
animation3.removedOnCompletion = false
animation3.fillMode = kCAFillModeForwards
animation3.duration = 0.2
animation3.repeatCount = MAXFLOAT
//
layer3.addAnimation(animation3, forKey: nil)

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