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這期內容當中小編將會給大家帶來有關使用C#怎么實現一個飛行棋游戲,文章內容豐富且以專業的角度為大家分析和敘述,閱讀完這篇文章希望大家可以有所收獲。
源碼
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飛行棋 { class Program { //我們用靜態字段來模擬全局變量 static int[] Maps=new int[100]; //聲明一個靜態字段的數組用來存儲玩家A和玩家B的坐標 static int[] playerPos = new int[2]; //存儲兩個玩家的姓名 static string[] playerNames = new string[2]; //兩個玩家的標記 static bool[] flags = new bool[2]; //flags[0]玩家A和flags[1]玩家B默認都是false static void Main(string[] args) { GameShow(); //加載游戲頭 #region 輸入玩家姓名 Console.WriteLine("請輸入玩家A的姓名"); playerNames[0] = Console.ReadLine(); while (playerNames[0]=="") { Console.WriteLine("玩家A姓名不能為空,請重新輸入"); playerNames[0] = Console.ReadLine(); } Console.WriteLine("請輸入玩家B的姓名"); playerNames[1] = Console.ReadLine(); while (playerNames[1] == ""||playerNames[1]==playerNames[0]) { if (playerNames[1] == "") { Console.WriteLine("姓名不能為空,請重新輸入"); playerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩家B姓名不能重復,請重新輸入"); playerNames[1] = Console.ReadLine(); } } #endregion //玩家姓名寫好后,進行清屏 Console.Clear(); //清屏 GameShow(); Console.WriteLine("{0}的士兵用A表示", playerNames[0]); Console.WriteLine("{0}的士兵用B表示", playerNames[1]); Initailmap(); //初始化地圖 DrowMap(); //畫出地圖---注意:畫地圖前首先應初始化地圖 //當玩家A和玩家B沒有一個人到達終點的時候都在游戲中 while (playerPos[0] < 99 && playerPos[1] < 99) { if (flags[0] == false) { PlayGame(0); } else { flags[0] = false; } if (playerPos[0] >= 99) { Console.WriteLine("玩家{0}贏了玩家{1}", playerNames[0], playerNames[1]); break; } if (flags[1] == false) { PlayGame(1); } else { flags[1] = false; } if (playerPos[1] >= 99) { Console.WriteLine("玩家{0}贏了玩家{1}", playerNames[1], playerNames[0]); break; } } Console.ReadKey(); } /// <summary> /// 設置游戲頭及輸出內容的顏色 /// </summary> public static void GameShow() { Console.ForegroundColor = ConsoleColor.Blue; //設置輸出內容的前景色 Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("******飛行棋大戰******"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("**********************"); } /// <summary> /// 初始化地圖 /// </summary> public static void Initailmap() { int[] lucklyturn = { 6, 23, 40, 55, 69, 83 }; //幸運輪盤 for (int i = 0; i < lucklyturn.Length; i++) { int index = lucklyturn[i]; Maps[index] = 1; //將幸運輪盤的位置處值都設為1 } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 for (int i = 0; i < landMine.Length; i++) { int index = landMine[i]; Maps[index] = 2; //將地雷的位置處值都設為2 } int[] pause = { 9, 27, 60, 93 }; //暫停 for (int i = 0; i < pause.Length; i++) { int index = pause[i]; Maps[index] = 3; //將暫停的位置處值都設為3 } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//時空隧道 for (int i = 0; i <timeTunnel.Length; i++) { int index=timeTunnel[i]; Maps[index] = 4; //將時空隧道的位置處值都設為4 } } /// <summary> /// 畫出地圖 /// </summary> public static void DrowMap() { Console.WriteLine("圖例:普通方塊:□ 幸運輪盤:◎ 地雷:★ 暫停:▲ 時空隧道:卍"); //第一橫行0--29 for (int i = 0; i <= 29; i++) { Console.Write(DrowStringMap(i)); //輸出返回的當前單元格的圖形 } //畫完第一行后換行 Console.WriteLine(); //第一豎行30--34 for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); //兩個空格 } Console.Write(DrowStringMap(i)); Console.WriteLine(); } //第二橫行35--64 for (int i = 64; i >=35; i--) { Console.Write(DrowStringMap(i)); } //第二橫行打印完后換行 Console.WriteLine(); //第二豎行65--69 for (int i = 65; i <= 69; i++) { Console.Write(DrowStringMap(i)); Console.WriteLine(); } //第三橫行70--99 for (int i = 70; i <= 99; i++) { Console.Write(DrowStringMap(i)); } Console.WriteLine(); //畫完最后一行地圖后應該換行 } /// <summary> /// 畫當前的單元格的圖案 /// </summary> /// <param name="i">傳入當前單元格的索引</param> /// <returns>返回當前單元格的圖形</returns> public static string DrowStringMap(int i) { string str = " "; //如果玩家A和玩家B的坐標相同并且都在地圖上畫一個<>(因為剛開始和結束的時候玩家可能去地圖外) if (playerPos[0] == playerPos[1] && playerPos[0] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="<>"; } else if (playerPos[0] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="A"; } else if (playerPos[1] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str="□"; break; case 1: Console.ForegroundColor = ConsoleColor.Green; str="◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Red; str="★"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str="▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkCyan; str="卍"; break; } } //else return str; } /// <summary> /// 玩游戲 /// </summary> public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}玩家開始擲骰子", playerNames[playerNumber]); Console.ReadKey(true); //ReadKey是重載函數,里面參數為true表示不顯示按下的鍵。 Console.WriteLine("{0}擲出了{1}", playerNames[playerNumber], rNumber); Console.ReadKey(true); Console.WriteLine("{0}按任意鍵開始行動", playerNames[playerNumber]); Console.ReadKey(true); playerPos[playerNumber] += rNumber; ChangePos(); Console.WriteLine("玩家{0}行動完了", playerNames[playerNumber]); Console.ReadKey(true); //玩家A有可能踩到玩家B if (playerPos[playerNumber] == playerPos[1 - playerNumber]) { Console.WriteLine("玩家{0}踩到了玩家{1},{2}退6格", playerNames[0], playerNames[1], playerNames[1]); playerPos[1 - playerNumber] -= 6; //如果玩家A踩到了玩家B,玩家B退6格 ChangePos(); Console.ReadKey(true); } //玩家A有可能踩到方塊,時空隧道,暫停,地雷,幸運輪盤 else { switch (Maps[playerPos[playerNumber]]) { case 0: Console.WriteLine("玩家{0}踩到了方塊,安全", playerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到了幸運輪盤,請選擇a換位置;b轟炸對方,讓對方退6格", playerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "a") { Console.WriteLine("玩家{0}和玩家{1}交換位置", playerNames[playerNumber], playerNames[1 - playerNumber]); //******* Console.ReadKey(true); int temp = playerPos[playerNumber]; playerPos[playerNumber] = playerPos[1 - playerNumber]; playerPos[1 - playerNumber] = temp; Console.WriteLine("玩家{0}和玩家{1}位置交換成功,按任意鍵繼續游戲。", playerNames[playerNumber], playerNames[1 - playerNumber]); Console.ReadKey(true); break; } else if (input == "b") { Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}的位置退6格", playerNames[playerNumber], playerNames[1 - playerNumber], playerNames[1 - playerNumber]); Console.ReadKey(true); playerPos[1 - playerNumber] -= 6; ChangePos(); Console.WriteLine("玩家{0}的位置退6格", playerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("只能輸入a或者b,輸入錯誤,請重新輸入"); input = Console.ReadLine(); } } break; case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", playerNames[playerNumber]); Console.ReadKey(true); playerPos[playerNumber] -= 6; ChangePos(); break; case 3: Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", playerNames[playerNumber]); flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", playerNames[playerNumber]); playerPos[playerNumber] += 10; ChangePos(); break; } //switch } //else ChangePos(); Console.Clear(); //清屏 DrowMap(); //重新畫 } /// <summary> /// 當玩家坐標發生改變的時候調用 /// </summary> public static void ChangePos() { if (playerPos[0] < 0) { playerPos[0] = 0; } else if (playerPos[0] >99) { playerPos[0] = 99; } else if (playerPos[1] < 0) { playerPos[1] = 0; } else if (playerPos[1] > 99) { playerPos[1] = 99; } } } }
上述就是小編為大家分享的使用C#怎么實現一個飛行棋游戲了,如果剛好有類似的疑惑,不妨參照上述分析進行理解。如果想知道更多相關知識,歡迎關注億速云行業資訊頻道。
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