下面是一個簡單的 Python 實現跳一跳游戲的示例代碼:
```python
import cv2
import numpy as np
import time
from pynput.mouse import Button, Controller
# 初始化鼠標控制器
mouse = Controller()
# 設置屏幕分辨率
screen_width, screen_height = 1920, 1080
# 調整棋盤的位置和大小
board_x = int(0.28 * screen_width)
board_y = int(0.63 * screen_height)
board_width = int(0.44 * screen_width)
board_height = int(0.32 * screen_height)
def get_board_center():
# 獲取棋盤中心點的位置
center_x = board_x + board_width // 2
center_y = board_y + board_height // 2
return center_x, center_y
def jump(distance):
# 計算按壓時長
press_time = int(distance * 1.35)
# 按住屏幕并松開
mouse.press(Button.left)
time.sleep(press_time / 1000)
mouse.release(Button.left)
# 使用OpenCV讀取屏幕截圖
def capture_screenshot():
screen = np.array(ImageGrab.grab(bbox=(0, 0, screen_width, screen_height)))
return cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
# 跳一跳主邏輯
def jump_game():
while True:
# 截取棋盤區域
screenshot = capture_screenshot()
board = screenshot[board_y:board_y+board_height, board_x:board_x+board_width]
# 使用OpenCV進行圖像處理,獲取棋子和目標方塊的位置
gray = cv2.cvtColor(board, cv2.COLOR_BGR2GRAY)
ret, binary = cv2.threshold(gray, 200, 255, cv2.THRESH_BINARY)
contours, hierarchy = cv2.findContours(binary, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
if len(contours) > 1:
contours = sorted(contours, key=cv2.contourArea, reverse=True)
for contour in contours:
if cv2.contourArea(contour) > 50:
(x, y, w, h) = cv2.boundingRect(contour)
cv2.rectangle(board, (x, y), (x + w, y + h), (0, 255, 0), 2)
cv2.circle(board, (x + w // 2, y + h // 2), 3, (0, 0, 255), -1)
cv2.circle(board, get_board_center(), 3, (255, 0, 0), -1)
# 計算棋子和目標方塊的距離并調用跳躍函數
distance = abs(x + w // 2 - get_board_center()[0])
jump(distance)
break
# 顯示截圖和處理后的圖像
cv2.imshow("Screenshot", screenshot)
cv2.imshow("Board", board)
# 監聽鍵盤事件,按下 q 鍵退出
if cv2.waitKey(1) & 0xFF == ord('q'):
break
# 釋放資源
cv2.destroyAllWindows()
# 運行跳一跳游戲
jump_game()
```
代碼中使用了 OpenCV 進行圖像處理,需要額外安裝 opencv-python 庫。還使用了 pynput 庫來進行鼠標控制,需要額外安裝 pynput 庫。
在運行代碼之前,請確保已經正確安裝了這兩個庫,并且屏幕分辨率的設置適用于你的屏幕。運行代碼后,按下 `q` 鍵即可退出跳一跳游戲。