亚洲激情专区-91九色丨porny丨老师-久久久久久久女国产乱让韩-国产精品午夜小视频观看

溫馨提示×

怎么用C語言實現3d旋轉效果圖

小億
133
2023-11-28 15:20:50
欄目: 編程語言

要實現3D旋轉效果圖,可以使用C語言結合圖形庫進行繪制。以下是一個簡單的示例代碼:

#include <stdio.h>
#include <graphics.h>
#include <math.h>

#define PI 3.14159265

// 3D向量結構體
typedef struct {
    float x;
    float y;
    float z;
} Vector3D;

// 旋轉矩陣結構體
typedef struct {
    float m[3][3];
} RotationMatrix;

// 點的旋轉函數
void rotatePoint(Vector3D *point, RotationMatrix *rotationMatrix) {
    Vector3D result;
    result.x = point->x * rotationMatrix->m[0][0] + point->y * rotationMatrix->m[1][0] + point->z * rotationMatrix->m[2][0];
    result.y = point->x * rotationMatrix->m[0][1] + point->y * rotationMatrix->m[1][1] + point->z * rotationMatrix->m[2][1];
    result.z = point->x * rotationMatrix->m[0][2] + point->y * rotationMatrix->m[1][2] + point->z * rotationMatrix->m[2][2];
    *point = result;
}

int main() {
    int gd = DETECT, gm;
    initgraph(&gd, &gm, "");

    // 初始化三維點的坐標
    Vector3D point1 = {100, 100, 100};
    Vector3D point2 = {-100, 100, 100};
    Vector3D point3 = {-100, -100, 100};
    Vector3D point4 = {100, -100, 100};
    Vector3D point5 = {100, 100, -100};
    Vector3D point6 = {-100, 100, -100};
    Vector3D point7 = {-100, -100, -100};
    Vector3D point8 = {100, -100, -100};

    // 設置旋轉角度
    float angleX = 0.0, angleY = 0.0, angleZ = 0.0;
    // 設置旋轉中心
    Vector3D center = {0, 0, 0};

    while (!kbhit()) {
        cleardevice();

        // 計算旋轉矩陣
        RotationMatrix rotationMatrixX = {
            1, 0, 0,
            0, cos(angleX), -sin(angleX),
            0, sin(angleX), cos(angleX)
        };
        RotationMatrix rotationMatrixY = {
            cos(angleY), 0, sin(angleY),
            0, 1, 0,
            -sin(angleY), 0, cos(angleY)
        };
        RotationMatrix rotationMatrixZ = {
            cos(angleZ), -sin(angleZ), 0,
            sin(angleZ), cos(angleZ), 0,
            0, 0, 1
        };

        // 應用旋轉矩陣
        rotatePoint(&point1, &rotationMatrixX);
        rotatePoint(&point2, &rotationMatrixX);
        rotatePoint(&point3, &rotationMatrixX);
        rotatePoint(&point4, &rotationMatrixX);
        rotatePoint(&point5, &rotationMatrixX);
        rotatePoint(&point6, &rotationMatrixX);
        rotatePoint(&point7, &rotationMatrixX);
        rotatePoint(&point8, &rotationMatrixX);

        rotatePoint(&point1, &rotationMatrixY);
        rotatePoint(&point2, &rotationMatrixY);
        rotatePoint(&point3, &rotationMatrixY);
        rotatePoint(&point4, &rotationMatrixY);
        rotatePoint(&point5, &rotationMatrixY);
        rotatePoint(&point6, &rotationMatrixY);
        rotatePoint(&point7, &rotationMatrixY);
        rotatePoint(&point8, &rotationMatrixY);

        rotatePoint(&point1, &rotationMatrixZ);
        rotatePoint(&point2, &rotationMatrixZ);
        rotatePoint(&point3, &rotationMatrixZ);
        rotatePoint(&point4, &rotationMatrixZ);
        rotatePoint(&point5, &rotationMatrixZ);
        rotatePoint(&point6, &rotationMatrixZ);
        rotatePoint(&point7, &rotationMatrixZ);
        rotatePoint(&point8, &rotationMatrixZ);

        // 繪制旋轉后的點
        line(point1.x, point1.y, point2.x, point2.y);
        line(point2.x, point2.y, point3.x,

0
南岸区| 九龙县| 邢台市| 新建县| 庆云县| 钦州市| 凌海市| 察哈| 瑞金市| 南皮县| 凤翔县| 明光市| 陇南市| 西乌珠穆沁旗| 邳州市| 通城县| 平塘县| 东丽区| 周宁县| 樟树市| 黄冈市| 宣城市| 新郑市| 南丹县| 大姚县| 大邑县| 遂溪县| 西丰县| 密云县| 尼木县| 神农架林区| 芮城县| 鹤峰县| 大同市| 石城县| 南投县| 阜阳市| 平乐县| 乌海市| 新泰市| 勐海县|